Difference between revisions of "Sacred 2:Baneful Smite"

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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
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==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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* Total [[Sacred 2:Damage|Damage]]: 40-40 (20-20 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Magic|Magic]])
*...
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.2 seconds
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
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* '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced [[Sacred 2:Run Speed|run speed]]; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
* '''Disarm''' - Opponent temporarily loses his weapon. (50% chance)
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* '''Disarm''' - Opponent temporarily loses his weapon. (50% chance to disarm)
 
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* '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]}
 
* '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]}
* '''Confuse''' - Reduces the target's [[Sacred 2:Attack Value|attack value]]. (150 + 2 per CA level reduced (guess))
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* '''Confuse''' - [[Sacred 2:Opponent's attack value|Reduces the target's attack value]]. (150 + 2 per CA level reduced (guess))
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. ([[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage)
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* '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. (Actually [[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage)
 
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance)
 
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance)
 
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==Skills==
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The following skills will affect this combat art:
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* [[Sacred 2:Aspect Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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|{{s2frame|{{#ev:youtube|SXGJKqJIOsQ|400}}|center|Baneful Smite without Modifications}}
* [[Sacred 2:Aspect Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Baneful Smite: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Baneful smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the "Chain" mod to strike 2 targets in close proximity for full damage.
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*Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the '''Chain''' mod to strike 2 targets in close proximity for full damage.
  
Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. [[Sacred 2:Boss|Bosses]] will have a lesser chance of hitting a player successfully.
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*Can also be used as "debuff" strategy by choosing the mods '''Laggard''' and '''Confuse''', which will also effect bosses. [[Sacred 2:Boss|Bosses]] will have a lesser chance of hitting a player successfully.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
* Very long combat art range.
 
* Very long combat art range.
 
* Will always hit any enemy targeted.
 
* Will always hit any enemy targeted.
 
* Good damage for a primary combat art
 
* Good damage for a primary combat art
 
* Can be modded to strike 2 targets for full damage without missing
 
* Can be modded to strike 2 targets for full damage without missing
Cons
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'''Cons'''
 
* Challenging to balance damage and regeneration time.
 
* Challenging to balance damage and regeneration time.
 
* Damage is relatively low compared to similar skills of other casters.
 
* Damage is relatively low compared to similar skills of other casters.
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*Duration (which?) is 0.5 seconds.
 
*Duration (which?) is 0.5 seconds.
 
*Magic damage modifier is increased by 2*CA-Lvl percentage points.
 
*Magic damage modifier is increased by 2*CA-Lvl percentage points.
 
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{| align="right"
 
|{{s2frame|{{#ev:youtube|SXGJKqJIOsQ|400}}|center|Baneful Smite without Modifications}}
 
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__NOTOC__
 
<BR CLEAR=right>
 
 
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== See Also==
 
== See Also==
 
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
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|width="180px"|
 
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<center>{{S2frame|http://www.sacredwiki.org/images/Sacred_2/Screenshots/banefulsmite-1.jpg|160px}}</center>
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<center>{{S2frame|[[File:S27.jpg|x240px]]}}</center>
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|width="180px"|
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<center>{{S2frame|http://www.sacredwiki.org/images/Sacred_2/Screenshots/banefulsmite-1.jpg|100px}}</center>
  
 
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[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 04:57, 6 January 2014

Sera_6.gif A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

This is a Spell Damage Based Combat Art.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) physical.jpg magic.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Laggard - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
  • Disarm - Opponent temporarily loses his weapon. (50% chance to disarm)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Electrocute - The magic damage will definitely induce it's secondary effect. (Actually Magic DoT, same amount as direct magic damage)
  • Chain - Chance for chain lightning. (80% + 0.1% per CA level chance)
Baneful Smite without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the Chain mod to strike 2 targets in close proximity for full damage.
  • Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully.

Pros and Cons

Pros

  • Very long combat art range.
  • Will always hit any enemy targeted.
  • Good damage for a primary combat art
  • Can be modded to strike 2 targets for full damage without missing

Cons

  • Challenging to balance damage and regeneration time.
  • Damage is relatively low compared to similar skills of other casters.

Stats Chart

  • Duration (which?) is 0.5 seconds.
  • Magic damage modifier is increased by 2*CA-Lvl percentage points.

See Also

Gallery