Difference between revisions of "Sacred 2:Fiery Ember"

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* '''Conservation ''' - Decreases the regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
 
* '''Conservation ''' - Decreases the regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
 
** ''Note: This is called '''Energy Efficiency''' in the console version.
 
** ''Note: This is called '''Energy Efficiency''' in the console version.
* '''Sustain ''' - Increases the duration of fiery ember. (+5.0 seconds +0.1 seconds per CA level, a 50% increase)
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* '''Sustain ''' - Increases the duration of Fiery Ember. (5.0 seconds + 0.1 seconds per CA level, a 50% increase)
 
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Revision as of 04:47, 8 January 2014

12.gif Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. If the combat art Icy Evanescence is active within range, the spell with the higher level will cancel the weaker one.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1) Fire.png

  • Damage 3-3 Fire (Spawns 1 damage point (will appear as a mini-volcano) per monster on the screen).
  • Duration: 10.0 seconds (increases 0.1s per CA level)
  • Fire Resistance (Opponent): -10.1%
  • Mitigation: Ice: 10.1%
  • Range: 15.0 meters
  • Cooldown + Regeneration Time: 15.0s + 8.0s = 23.0 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incinerate - Increases fire damage within range. (50% increase)
  • Scald - Reduces opponents' Attack Speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Frost Protection - Reduces Ice damage even more. (20% + 0.1% per Combat Art level damage mitigation)
  • Churn - Further decreases opponents' fire resistance. (20% + 0.1% per Combat Art level decrease)

MODicons_08.gif Gold
  • Conservation - Decreases the regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
    • Note: This is called Energy Efficiency in the console version.
  • Sustain - Increases the duration of Fiery Ember. (5.0 seconds + 0.1 seconds per CA level, a 50% increase)
Fiery Ember without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • A player may gather as large a mob as possible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with Chance for Burn, etc.
  • Due to its reduction to enemy fire resists, it's useful to cast Fiery Ember before attacking with CA's like Furious Emblazer or fire-damage weapons socketed with lava chunks.
  • Fiery Ember has a wide radius that can be increased even further with +combat art range item modifiers, killing everything on the screen.

Pros and Cons

Pros

  • Can be useful against very large mobs that are not moving, for example enemies within melee range
  • The effect follows the Temple Guardian around while it lasts
  • Fire resist reduction can be useful when paired up with a fire High Elf
  • Damage mitigation protects against ice spells and melee attacks

Cons

Stats Chart

Level Regeneration Time Cooldown Damage Duration Fire Resistance (Opponent) Mitigation: Ice Range
1 12.0s 15.0s 3-3 10.0s -10.1% 10.1% 15.0m
2 16.0s 15.0s 5-5 10.0s -10.4% 10.4% 15.1m

See Also

Gallery