Difference between revisions of "Sacred 2:Expulse Magic"

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|Banishes weaker spells within its range and instills fear in nearby opponents.
 
|Banishes weaker spells within its range and instills fear in nearby opponents.
 
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{|width="100%"
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
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|}
 
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  Possibly increases the damage against Undead and T-Mutants (unconfirmed).
 
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  Possibly increases the damage against Undead and T-Mutants (unconfirmed).
 +
 
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 +
*'''Note''': Intelligence, Ancient Magic, and Damage Lore ''may'' enhance the damage from the '''Banish Creation''' and '''Banish Dead''' mods (unconfirmed)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw attack.
 
* Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw attack.
 +
 
* Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]).
 
* Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]).
 +
 
* Will also prevent enemies from casting their own buffs.   
 
* Will also prevent enemies from casting their own buffs.   
 +
 
* Can also be used as an [[Sacred 2:Area of Effect|AoE]] against Undead and/or T-Mutants.
 
* Can also be used as an [[Sacred 2:Area of Effect|AoE]] against Undead and/or T-Mutants.
* Possible strategy is to keep this ca around maximum ca level without penalty.  This will increase the duration and casting strength meaning you don't have to re-cast it as often.
+
 
 +
* Possible strategy is to keep this CA around maximum ca level without penalty.  This will increase the duration and casting strength meaning it won't have to be re-cast as often.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* A strong defensive CA against non-weapon-based attacks from enemies.
 
* A strong defensive CA against non-weapon-based attacks from enemies.
 
* Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
 
* Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
 
* Multiple castings stack (power of CA stacks for magic expulsion).
 
* Multiple castings stack (power of CA stacks for magic expulsion).
Cons
+
'''Cons'''
 
* The CA is cast on a fixed circular area that does not move with the High Elf.  If an enemy moves out of the circle, it is no longer affected.
 
* The CA is cast on a fixed circular area that does not move with the High Elf.  If an enemy moves out of the circle, it is no longer affected.
 
* ...
 
* ...
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 30
 
| 30
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
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==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Revision as of 09:35, 8 January 2014

HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (Detrimental Magic Effects -50%)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (16-16 Magic damage, only against Undead)

MODicons_08.gif Gold
Expulse Magic without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time
  • Note: Intelligence, Ancient Magic, and Damage Lore may enhance the damage from the Banish Creation and Banish Dead mods (unconfirmed)

Usage Strategies

  • Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
  • Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
  • Will also prevent enemies from casting their own buffs.
  • Can also be used as an AoE against Undead and/or T-Mutants.
  • Possible strategy is to keep this CA around maximum ca level without penalty. This will increase the duration and casting strength meaning it won't have to be re-cast as often.

Pros and Cons

Pros

  • A strong defensive CA against non-weapon-based attacks from enemies.
  • Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
  • Multiple castings stack (power of CA stacks for magic expulsion).

Cons

  • The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
  • ...

Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30

See Also

Gallery