Difference between revisions of "Sacred 2:Edaphic Lances"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Edaphic Lances: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burning]] (if '''Singe''' mod is taken). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
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* Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once. It is less effective against small opponents who are likely to only contact a single thorn. At high CA levels this becomes less of a problem, as the damage increases significantly. | * Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once. It is less effective against small opponents who are likely to only contact a single thorn. At high CA levels this becomes less of a problem, as the damage increases significantly. | ||
− | * The | + | * The '''Density''' Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness. Also, this CA naturally decreases the density of the thorns with additional runes read. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* At high CA levels, can do very high damage to large monsters ([[Sacred 2:Boss|bosses]], [[Sacred 2:Dragon|dragons]]). | * At high CA levels, can do very high damage to large monsters ([[Sacred 2:Boss|bosses]], [[Sacred 2:Dragon|dragons]]). | ||
* Acute Mind Combat Art can be used to significantly increase the damage on this attack. | * Acute Mind Combat Art can be used to significantly increase the damage on this attack. | ||
− | Cons | + | |
+ | '''Cons''' | ||
* Difficult to hit more than a few targets at once unless they are lined up, due to the linear nature of the Combat Art. | * Difficult to hit more than a few targets at once unless they are lined up, due to the linear nature of the Combat Art. | ||
* Is not very effective early in a character's life, due to low starting damage. | * Is not very effective early in a character's life, due to low starting damage. | ||
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== Gallery == | == Gallery == | ||
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Latest revision as of 05:44, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nature Weaver Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Nature Weaver Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Edaphic Lances: Open Wounds and Burning (if Singe mod is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Acute Mind will increase this Combat Art's damage significantly and reduce Regeneration Time.
- Edaphic Lances launches a stream of thorns projecting from the ground. They launch in a straight and narrow line in the direction of casting.
- This CA has a "wind-up" before it can affect monsters, although +cast speed% modifiers will help to decrease it.
- Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once. It is less effective against small opponents who are likely to only contact a single thorn. At high CA levels this becomes less of a problem, as the damage increases significantly.
- The Density Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness. Also, this CA naturally decreases the density of the thorns with additional runes read.
Pros and Cons
Pros
- At high CA levels, can do very high damage to large monsters (bosses, dragons).
- Acute Mind Combat Art can be used to significantly increase the damage on this attack.
Cons
- Difficult to hit more than a few targets at once unless they are lined up, due to the linear nature of the Combat Art.
- Is not very effective early in a character's life, due to low starting damage.
Stats Chart
See Also
Gallery
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