Difference between revisions of "Sacred 2:Ancient Bark"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves the hitpoint regeneration effect and the physical and poison resistances, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves the hitpoint regeneration effect and the physical and poison resistances, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen. | * Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen. | ||
* Raises defense value | * Raises defense value | ||
* Strong defensive buff for the Dryad | * Strong defensive buff for the Dryad | ||
* Decreases the dependence on Constitution Mastery for in-combat healing | * Decreases the dependence on Constitution Mastery for in-combat healing | ||
− | Cons | + | |
+ | '''Cons''' | ||
* The fire damage vulnerability can take players by surprise, especially if set ablaze. | * The fire damage vulnerability can take players by surprise, especially if set ablaze. | ||
* Being a buff, it adds a regeneration penalty. | * Being a buff, it adds a regeneration penalty. |
Revision as of 05:49, 9 January 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nature Weaver Lore - improves the hitpoint regeneration effect and the physical and poison resistances, improves casting speed, allows for modification points.
- Nature Weaver Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves the regeneration time penalty
- Armor Lore - will indirectly increase the physical and poison resistance bonuses by a percentage (after they are added to the player's other sources of armor).
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- The Rugged bronze modification enhances all existing armor values significantly. Combined with Armor Lore and healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of damage.
- Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.
- The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can dwarf the healing provided by Constitution Mastery, depending on how skill points have been spent. Combined with Goldenglade Touch and Infusion, the Dryad will heal so fast she can become invincible.
Pros and Cons
Pros
- Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen.
- Raises defense value
- Strong defensive buff for the Dryad
- Decreases the dependence on Constitution Mastery for in-combat healing
Cons
- The fire damage vulnerability can take players by surprise, especially if set ablaze.
- Being a buff, it adds a regeneration penalty.
Stats Chart
Note: HP Regen values are based on the gold modification thus +3/level. Without the modification they work out to +3 per 2 levels. A few of the values of Reflect melee post level 10 are approximated, I only had +even values for the CA and thus split the difference between levels. Note: Values in Evasion are separated by a slash to distinguish between the +evasion in Σ and the evasion listed under your left-click attack. The first value is Σ and the second is the actual in game value when no evasion gear is equipped.
Level | +%Def (Base) | +HP Regen (Gold) | +Phys Res | +Poi Res | +% Armour | +%Def(Bronze) | +Reflect | +%Evasion |
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1 | 20 | 6 | 25 | 17 | 25 | 25 | 20.1 | |
2 | 30 | 9 | 35 | 24 | 30 | 30 | 21.2 | |
3 | 40 | 12 | 45 | 31 | 35 | 35 | 22.6 | |
4 | 50 | 15 | 55 | 38 | 40 | 40 | 23.7 | |
5 | 60 | 18 | 65 | 45 | 45 | 45 | 24.8 | |
6 | 70 | 21 | 75 | 52 | 50 | 50 | 26 | |
7 | 80 | 24 | 85 | 59 | 55 | 55 | 27.1 | |
8 | 90 | 27 | 95 | 66 | 60 | 60 | 28.1 | |
9 | 100 | 30 | 105 | 73 | 65 | 65 | 29.1 | |
10 | 110 | 33 | 115 | 80 | 70 | 70 | 30.1 | |
11 | 120 | 36 | 125 | 87 | 75 | 75 | 31.1 | |
12 | 130 | 39 | 135 | 94 | 80 | 80 | 32 | |
13 | 140 | 42 | 145 | 101 | 85 | 85 | 32.9 | |
14 | 150 | 45 | 155 | 108 | 90 | 90 | 33.7 | |
15 | 160 | 48 | 165 | 115 | 95 | 95 | 34.7 | 23 / 18.6 |
16 | 170 | 51 | 175 | 122 | 100 | 100 | 35.5 | 23.2 / 18.8 |
17 | 180 | 54 | 185 | 129 | 105 | 105 | 36.2 | 23.3 / 18.9 |
18 | 190 | 57 | 195 | 136 | 110 | 110 | 37 | 23.5 / 19.1 |
19 | 200 | 60 | 205 | 143 | 115 | 115 | 37.9 | 23.7 / 19.2 |
20 | 210 | 63 | 215 | 150 | 120 | 120 | 24 / 19.3 | |
21 | 220 | 66 | 225 | 157 | 125 | 125 | 24.2 / 19.5 | |
22 | 230 | 69 | 235 | 164 | 130 | 130 | 40 | 24.3 / 19.6 |
23 | 240 | 72 | 245 | 171 | 135 | 135 | 24.5 / 19.7 | |
24 | 250 | 75 | 255 | 178 | 140 | 140 | 24.7 / 19.8 | |
25 | 260 | 78 | 265 | 185 | 145 | 145 | ||
26 | 270 | 81 | 275 | 192 | 150 | 150 | ||
27 | 290 | 84 | 285 | 199 | 155 | 155 | 25.3 / 20.2 | |
28 | 261 | 87 | 295 | 206 | 160 | 160 | ||
29 | 271 | 90 | 305 | 213 | 165 | 165 | ||
30 | 291 | 93 | 315 | 220 | 170 | 170 | ||
31 | 262 | 96 | 325 | 227 | 175 | 175 |
See Also
Gallery
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