Difference between revisions of "Sacred 2:Damage over time: Magic"

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http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
  
'''[[Sacred 2:Dryad|Dryad]]'''
+
'''[[Sacred 2:Seraphim|Seraphim]]'''
 
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRtt.gif [[Sacred 2:Twisted Torment|Twisted Torment]]
 
 
 
'''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
 
 
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGjt.gif [[Sacred 2:Jolting Touch|Jolting Touch]]
 
 
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGfem.gif [[Sacred 2:Furious Emblazer|Furious Emblazer]]
 
 
 
|valign=top|'''[[Sacred 2:Seraphim|Seraphim]]'''
 
  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEbs-1.gif [[Sacred 2:Baneful Smite|Baneful Smite]]  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEbs-1.gif [[Sacred 2:Baneful Smite|Baneful Smite]]  
  
'''[[Sacred 2:High Elf|High Elf]]'''
+
|valign=top|'''[[Sacred 2:High Elf|High Elf]]'''
  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEcs-1.gif [[Sacred 2:Cobalt Strike|Cobalt Strike]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEcs-1.gif [[Sacred 2:Cobalt Strike|Cobalt Strike]]
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INla.gif [[Sacred 2:Levin Array|Levin Array]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INla.gif [[Sacred 2:Levin Array|Levin Array]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INds.gif [[Sacred 2:Dislodged Spirit|Dislodged Spirit]]
 
  
 
|}
 
|}

Revision as of 12:01, 14 May 2014


This effect causes Magic Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is NOT caused by the Secondary Damage Effect of Magic known as Weaken.

It is important to note that Armor cannot protect against Damage over Time: Magic. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Magic +X% and Damage Over Time: Magic -X%.

Combat Arts that Cause Damage Over Time: Magic

Dragon Mage

DMeb.gif Energy Blaze

Seraphim

SEbs-1.gif Baneful Smite

High Elf

HEcs-1.gif Cobalt Strike

Inquisitor

INla.gif Levin Array


Availability of Damage Over Time: Magic -X% as an Item Modifier

This modifier will reduce the amount of Magic damage over time the player suffers by a percentage.

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Gallery