Difference between revisions of "Sacred 2:Detrimental magic effects"
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− | + | The Detrimental Magic Effects (DME's) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all). | |
− | *'''[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%''' - Chance to freeze is a 25% slow down of movement and [[Sacred 2:Attack Speed|Attack Speed]]. | + | *'''Secondary Damage Effects:''' |
+ | **'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds. | ||
+ | **'''[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%''' - Chance to freeze is a 25% slow down of movement and [[Sacred 2:Attack Speed|Attack Speed]]. Duration is 5 seconds. | ||
+ | **'''[[Sacred 2:Chance for Poison|Chance for Poison]] +X%''' - [[Sacred 2:Poison|Poison]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds. | ||
+ | **'''[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X%''' - Weaken will reduce [[Sacred 2:Attributes|Attributes]] by 20%. Duration is 5 seconds. | ||
+ | **'''[[Sacred 2:Chance to inflict Open Wounds|Chance to Inflict Open Wounds]] +X%''' - [[Sacred 2:Physical|Physical]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds. | ||
− | *'''[[Sacred 2: | + | *'''[[ Sacred 2:Root|Root]]''' - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a [[Sacred 2:Chance to stun opponents|stun effect]] in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is '''not''' a constant value and depends on CA's level and modifications. |
− | *'''[[Sacred 2: | + | *'''[[Sacred 2:Debuff|De-buff]]''' - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted) |
− | + | All DME types have their own mechanics, see corresponding sections for further explanation. | |
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Latest revision as of 04:26, 13 January 2015
The Detrimental Magic Effects (DME's) primarily include the five Secondary Damage Effects. They also include effects like Root and most of the De-buffs (but not all).
- Secondary Damage Effects:
- Chance for Burn +X% - Fire Damage over time. Duration is 5 seconds.
- Chance for Freeze +X% - Chance to freeze is a 25% slow down of movement and Attack Speed. Duration is 5 seconds.
- Chance for Poison +X% - Poison Damage over time. Duration is 5 seconds.
- Chance for Weaken +X% - Weaken will reduce Attributes by 20%. Duration is 5 seconds.
- Chance to Inflict Open Wounds +X% - Physical Damage over time. Duration is 5 seconds.
- Root - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a stun effect in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is not a constant value and depends on CA's level and modifications.
- De-buff - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted)
All DME types have their own mechanics, see corresponding sections for further explanation.
Availability of Detrimental magic effects -X% as Item Modifier
The "-X%" refers to the amount of time rooted as well as the damage/duration of the various elemental Secondary Damage Effects.
This modifier is available on the following unique items as a yellow modifier (that requires no skill):
This modifier is available on the following unique jewelry as a yellow modifier (that requires no skill):
This modifier is available on the following Set Items as a yellow modifier (that requires no skill):
- Pyx's Power
- Torik's Oath
- Mavv's Vow
- Helmet of Insanity
- Spaulders of Responsibility
- Torik's Protection
- Mavv's Pad