Difference between revisions of "Sacred 2:Insignia of Balefullness"
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+ | {{Languages}} | ||
__NOTOC__ | __NOTOC__ | ||
{| | {| | ||
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== Technical Data == | == Technical Data == | ||
− | + | <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' | |
− | |||
− | <u>Class:</u> '''Inquisitor''' | ||
− | <u>Set name:</u> '''Insignia of Balefulness''' | + | <u>'''Set name:'''</u> '''Insignia of Balefulness''' |
− | <u>Set | + | <u>'''Set Item Names:'''</u> |
* [[Sacred 2:Insignia of Deference|Insignia of Deference]] (Helm) | * [[Sacred 2:Insignia of Deference|Insignia of Deference]] (Helm) | ||
* [[Sacred 2:Insignia of Balefulness|Insignia of Balefulness]] (Armor) | * [[Sacred 2:Insignia of Balefulness|Insignia of Balefulness]] (Armor) | ||
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* [[Sacred 2:Insignia of Pain|Insignia of Pain]] (Legs) | * [[Sacred 2:Insignia of Pain|Insignia of Pain]] (Legs) | ||
+ | <u>'''Available Sockets:'''</u> | ||
+ | * [[Image:Silver.png]] 3 Silver | ||
+ | * [[Image:Gold.png]] 3 Gold | ||
− | <u> | + | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |
− | * | + | * {{physical}} |
− | * | + | * {{fire}} |
− | * | + | * {{magic}} |
− | |||
− | + | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | |
− | + | *N/A | |
− | |||
− | |||
− | == Bonus to Combat Arts == | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Skills|Skills]] == |
+ | *N/A | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Attributes|Attributes]] == |
+ | *N/A | ||
− | == Item | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == |
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) | *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) | ||
+ | |||
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Helm) | *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Helm) | ||
+ | |||
+ | *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm) | ||
+ | ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier | ||
+ | |||
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor) | *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor) | ||
+ | |||
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor) | *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor) | ||
+ | |||
*[[Sacred 2:Defense Value|Defense Value]] (Armor) | *[[Sacred 2:Defense Value|Defense Value]] (Armor) | ||
+ | |||
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring) | *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring) | ||
+ | |||
*[[Sacred 2:Attack Speed|Attack Speed]] (Ring) | *[[Sacred 2:Attack Speed|Attack Speed]] (Ring) | ||
+ | |||
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs) | *[[Sacred 2:Chance to evade|Chance to evade]] (Legs) | ||
+ | |||
*[[Sacred 2:Run Speed|Run Speed]] (Legs) | *[[Sacred 2:Run Speed|Run Speed]] (Legs) | ||
+ | |||
*[[Sacred 2:Defense Value|Defense Value]] (Legs) | *[[Sacred 2:Defense Value|Defense Value]] (Legs) | ||
− | == About the | + | == About the Set == |
+ | * ... | ||
+ | == The Set Bonuses == | ||
+ | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | ||
− | |||
{|cellspacing="0" | {|cellspacing="0" | ||
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|class="cellborderth" width="65px"| Niobium | |class="cellborderth" width="65px"| Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Dexterity | + | |class="cellborderlc" align="left"|[[Sacred 2:Dexterity|Dexterity]] % |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
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== Recommended pieces == | == Recommended pieces == | ||
+ | *... | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
+ | *Pieces begin dropping at level 20 and drop every 15 levels afterward. | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
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{{:Sacred 2:Insignia of Inquisition}} | {{:Sacred 2:Insignia of Inquisition}} | ||
{{:Sacred 2:Insignia of Pain}} | {{:Sacred 2:Insignia of Pain}} | ||
+ | |||
|} | |} | ||
− | |||
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Inquisitor Set|I]] | [[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Inquisitor Set|I]] |
Latest revision as of 10:23, 13 January 2017
Technical DataClass: Inquisitor Set name: Insignia of Balefulness Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
|