Difference between revisions of "Sacred 2:Frost Nova"
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* '''Conservation''' gold mod can decrease the regeneration time to very low levels but it will not affect the 14s cooldown, which is fixed. | * '''Conservation''' gold mod can decrease the regeneration time to very low levels but it will not affect the 14s cooldown, which is fixed. | ||
− | * Frost Nova has a mutual exclusivity with the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] spell '''[[Sacred 2:Wake of Inferno|Wake of Inferno]]'''. If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other. The | + | * Frost Nova has a mutual exclusivity with the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] spell '''[[Sacred 2:Wake of Inferno|Wake of Inferno]]'''. If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other. The [[Sacred 2:Flame Sprite|Flame Sprite]] enemy in the [[Sacred 2:Bengaresh Desert|Bengaresh Desert]] also uses Wake of Inferno. The Sorceress can use Frost Nova to cancel out the Flame Sprite's spell, but beware if Frost Nova is too low level -- the Flame Sprite will banish the Frost Nova instead! |
== Pros and Cons == | == Pros and Cons == |
Revision as of 01:24, 23 January 2017
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Cold Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cold Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Frost Nova's Ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The range of Frost Nova does not increase. However, using the item modifier Combat art range +X% can be used to boost the radius of the nova quite high.
- Deep Frost increases enemy sensitivity to ice damage, like reverse Damage Mitigation. It can pierce ice immunities and also affects even enemies without any ice resistance. Hitting enemies with Frost Nova modded with Deep Frost is a good precursor to using other ice spells, which will cause more damage.
- Conservation gold mod can decrease the regeneration time to very low levels but it will not affect the 14s cooldown, which is fixed.
- Frost Nova has a mutual exclusivity with the Assassin's spell Wake of Inferno. If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other. The Flame Sprite enemy in the Bengaresh Desert also uses Wake of Inferno. The Sorceress can use Frost Nova to cancel out the Flame Sprite's spell, but beware if Frost Nova is too low level -- the Flame Sprite will banish the Frost Nova instead!
Pros and Cons
Pros
- Can be useful against very large mobs that are not moving, for example enemies within melee range
- The effect follows the Sorceress around while it lasts
- Ice resist reduction can be useful when paired up with other ice-using characters
- Damage mitigation from Glaciate mod protects against physical damage spells and weapon attacks
Cons
- Mediocre initial damage
- Requires the Sorceress be fairly close to enemies
- 14 second cooldown is fixed (not modified by skills or attributes) in addition to the regeneration time.
Gallery
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