Difference between revisions of "Sacred 2:Ancient Bark"
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+ | {{Languages}} | ||
+ | |||
{| | {| | ||
|width="80%"| | |width="80%"| | ||
{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/15.gif | ||
− | |While active | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> |
+ | While active, Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect. | ||
|} | |} | ||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_03.png - '''Nature Weaver''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_03.png - '''[[Sacred 2:Nature Weaver|Nature Weaver]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * [[Sacred 2:Defense Value X%|Defense Value]]: +20.0% (+10% per CA level) | ||
+ | * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +3.0/s (+1.5 per CA level) | ||
+ | * Total [[Sacred 2:Armor|Armor Resistance]] bonus: 42 (25 + 10 per CA level [[Sacred 2:Physical|Physical]], 17 + 7 per CA level [[Sacred 2:Poison|Poison]]) | ||
+ | * Sensitivity: Fire +20% | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Rugged''' - Increases all armor values | + | * '''Rugged''' - Increases all armor values. (20% + 5% per CA level increase) |
− | * ''' | + | * '''Slippery''' - Increases defense values. (20% + 5% per CA level increase) |
|} | |} | ||
---- | ---- | ||
Line 20: | Line 36: | ||
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Divert''' - Chance to deflect close combat damage to the attacker | + | * '''Divert''' - [[Sacred 2:Chance to reflect: Close Combat|Chance to deflect close combat damage]] to the attacker. (20% + 2% per CA level chance) |
− | * '''Repel''' - Additional chance to evade weapon attacks | + | * '''Repel''' - Additional [[Sacred 2:Chance to evade|chance to evade]] weapon attacks. (20% + 0.2% per CA level chance) |
|} | |} | ||
---- | ---- | ||
Line 27: | Line 43: | ||
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Invigorate''' - Improved healing | + | * '''Invigorate''' - Improved healing. (+1.5/s + 1.5 per CA level increase to hitpoint regeneration effect) |
− | * '''Effortless''' - Ancient Bark costs less energy | + | * '''Effortless''' - Ancient Bark costs less energy. (20% + 0.2% per CA level decrease to regeneration penalty) |
|} | |} | ||
− | == | + | |valign="top"| |
− | + | {| align="right" | |
+ | |{{s2frame|{{#ev:youtube|nHazrFXRshY|400}}|center|Ancient Bark without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |} | ||
− | + | ==Skills and Attributes== | |
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | + | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves the hitpoint regeneration effect and the physical and poison resistances, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | |
+ | |||
+ | * [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves the regeneration time penalty | ||
+ | |||
+ | * [[Sacred 2:Armor Lore|Armor Lore]] - will indirectly increase the physical and poison resistance bonuses by a percentage (after they are added to the player's other sources of [[Sacred 2:Armor|armor]]). | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty | ||
== Usage Strategies == | == Usage Strategies == | ||
− | Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect. | + | * The '''Rugged''' bronze modification enhances all existing armor values significantly. Combined with [[Sacred 2:Armor Lore|Armor Lore]] and healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of damage. |
+ | |||
+ | * Depending on the build of the character, the '''Divert''' (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect. | ||
+ | |||
+ | * The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the '''Invigorate''' gold modification, to the point where it can dwarf the healing provided by [[Sacred 2: Constitution|Constitution]] Mastery, depending on how skill points have been spent. Combined with [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] and [[Sacred 2:Infusion|Infusion]], the Dryad will heal so fast she can become invincible. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | * Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen. |
− | * | + | * Raises defense value |
− | + | * Strong defensive buff for the Dryad | |
− | * | + | * Decreases the dependence on Constitution Mastery for in-combat healing |
− | * | ||
+ | '''Cons''' | ||
+ | * The fire damage vulnerability can take players by surprise, especially if set ablaze. | ||
+ | * Being a buff, it adds a regeneration penalty. | ||
== Stats Chart == | == Stats Chart == | ||
+ | Note: HP Regen values are based on the gold modification thus +3/level. Without the modification they work out to +3 per 2 levels. | ||
+ | A few of the values of Reflect melee post level 10 are approximated, I only had +even values for the CA and thus split the difference between levels. | ||
+ | Note: Values in Evasion are separated by a slash to distinguish between the +evasion in '''Σ''' and the evasion listed under your left-click attack. The first value is '''Σ''' and the second is the actual in game value when no evasion gear is equipped. | ||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Level | ||
+ | !+%Def (Base) | ||
+ | !+HP Regen (Gold) | ||
+ | !+Phys Res | ||
+ | !+Poi Res | ||
+ | !+% Armour | ||
+ | !+%Def(Bronze) | ||
+ | !+Reflect | ||
+ | !+%Evasion | ||
+ | |-align="center" | ||
+ | |class="skillslc"|1 | ||
+ | |20 | ||
+ | |6 | ||
+ | |25 | ||
+ | |17 | ||
+ | |25 | ||
+ | |25 | ||
+ | |20.1 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|2 | ||
+ | |30 | ||
+ | |9 | ||
+ | |35 | ||
+ | |24 | ||
+ | |30 | ||
+ | |30 | ||
+ | |21.2 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|3 | ||
+ | |40 | ||
+ | |12 | ||
+ | |45 | ||
+ | |31 | ||
+ | |35 | ||
+ | |35 | ||
+ | |22.6 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|4 | ||
+ | |50 | ||
+ | |15 | ||
+ | |55 | ||
+ | |38 | ||
+ | |40 | ||
+ | |40 | ||
+ | |23.7 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|5 | ||
+ | |60 | ||
+ | |18 | ||
+ | |65 | ||
+ | |45 | ||
+ | |45 | ||
+ | |45 | ||
+ | |24.8 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|6 | ||
+ | |70 | ||
+ | |21 | ||
+ | |75 | ||
+ | |52 | ||
+ | |50 | ||
+ | |50 | ||
+ | |26 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|7 | ||
+ | |80 | ||
+ | |24 | ||
+ | |85 | ||
+ | |59 | ||
+ | |55 | ||
+ | |55 | ||
+ | |27.1 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|8 | ||
+ | |90 | ||
+ | |27 | ||
+ | |95 | ||
+ | |66 | ||
+ | |60 | ||
+ | |60 | ||
+ | |28.1 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|9 | ||
+ | |100 | ||
+ | |30 | ||
+ | |105 | ||
+ | |73 | ||
+ | |65 | ||
+ | |65 | ||
+ | |29.1 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|10 | ||
+ | |110 | ||
+ | |33 | ||
+ | |115 | ||
+ | |80 | ||
+ | |70 | ||
+ | |70 | ||
+ | |30.1 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|11 | ||
+ | |120 | ||
+ | |36 | ||
+ | |125 | ||
+ | |87 | ||
+ | |75 | ||
+ | |75 | ||
+ | |31.1 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|12 | ||
+ | |130 | ||
+ | |39 | ||
+ | |135 | ||
+ | |94 | ||
+ | |80 | ||
+ | |80 | ||
+ | |32 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|13 | ||
+ | |140 | ||
+ | |42 | ||
+ | |145 | ||
+ | |101 | ||
+ | |85 | ||
+ | |85 | ||
+ | |32.9 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|14 | ||
+ | |150 | ||
+ | |45 | ||
+ | |155 | ||
+ | |108 | ||
+ | |90 | ||
+ | |90 | ||
+ | |33.7 | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|15 | ||
+ | |160 | ||
+ | |48 | ||
+ | |165 | ||
+ | |115 | ||
+ | |95 | ||
+ | |95 | ||
+ | |34.7 | ||
+ | |23 / 18.6 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|16 | ||
+ | |170 | ||
+ | |51 | ||
+ | |175 | ||
+ | |122 | ||
+ | |100 | ||
+ | |100 | ||
+ | |35.5 | ||
+ | |23.2 / 18.8 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|17 | ||
+ | |180 | ||
+ | |54 | ||
+ | |185 | ||
+ | |129 | ||
+ | |105 | ||
+ | |105 | ||
+ | |36.2 | ||
+ | |23.3 / 18.9 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|18 | ||
+ | |190 | ||
+ | |57 | ||
+ | |195 | ||
+ | |136 | ||
+ | |110 | ||
+ | |110 | ||
+ | |37 | ||
+ | |23.5 / 19.1 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|19 | ||
+ | |200 | ||
+ | |60 | ||
+ | |205 | ||
+ | |143 | ||
+ | |115 | ||
+ | |115 | ||
+ | |37.9 | ||
+ | |23.7 / 19.2 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|20 | ||
+ | |210 | ||
+ | |63 | ||
+ | |215 | ||
+ | |150 | ||
+ | |120 | ||
+ | |120 | ||
+ | | | ||
+ | |24 / 19.3 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|21 | ||
+ | |220 | ||
+ | |66 | ||
+ | |225 | ||
+ | |157 | ||
+ | |125 | ||
+ | |125 | ||
+ | | | ||
+ | |24.2 / 19.5 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|22 | ||
+ | |230 | ||
+ | |69 | ||
+ | |235 | ||
+ | |164 | ||
+ | |130 | ||
+ | |130 | ||
+ | |40 | ||
+ | |24.3 / 19.6 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|23 | ||
+ | |240 | ||
+ | |72 | ||
+ | |245 | ||
+ | |171 | ||
+ | |135 | ||
+ | |135 | ||
+ | | | ||
+ | |24.5 / 19.7 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|24 | ||
+ | |250 | ||
+ | |75 | ||
+ | |255 | ||
+ | |178 | ||
+ | |140 | ||
+ | |140 | ||
+ | | | ||
+ | |24.7 / 19.8 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|25 | ||
+ | |260 | ||
+ | |78 | ||
+ | |265 | ||
+ | |185 | ||
+ | |145 | ||
+ | |145 | ||
+ | | | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|26 | ||
+ | |270 | ||
+ | |81 | ||
+ | |275 | ||
+ | |192 | ||
+ | |150 | ||
+ | |150 | ||
+ | | | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|27 | ||
+ | |290 | ||
+ | |84 | ||
+ | |285 | ||
+ | |199 | ||
+ | |155 | ||
+ | |155 | ||
+ | | | ||
+ | |25.3 / 20.2 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|28 | ||
+ | |261 | ||
+ | |87 | ||
+ | |295 | ||
+ | |206 | ||
+ | |160 | ||
+ | |160 | ||
+ | | | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|29 | ||
+ | |271 | ||
+ | |90 | ||
+ | |305 | ||
+ | |213 | ||
+ | |165 | ||
+ | |165 | ||
+ | | | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|30 | ||
+ | |291 | ||
+ | |93 | ||
+ | |315 | ||
+ | |220 | ||
+ | |170 | ||
+ | |170 | ||
+ | | | ||
+ | | | ||
+ | |-align="center" | ||
+ | |class="skillslc"|31 | ||
+ | |262 | ||
+ | |96 | ||
+ | |325 | ||
+ | |227 | ||
+ | |175 | ||
+ | |175 | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
+ | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | == Gallery == | ||
+ | |||
+ | '''NOTE:''' Ancient Bark's visual appearance has been changed over the times with the introduction of a different skin by the CM Patch. This change was introduced in [[Sacred_2:Community_Patch|CM Patch]] 1.20 and brought the dark purple shade appearance that can be seen in the photos below. | ||
+ | |||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:AncientBark 1.jpg|x190px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:AncientBark 2.jpg|x190px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:AncientBark 3.jpg|x190px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Ancient bark visual effect.jpg|x190px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:AncientBark.jpg|x190px]]|none}}</center> | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | + | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | |
+ | |-valign="top" | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Ancient bark mounted casting.jpg|x190px]]|none}}</center> | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Ancient bark mounted visual.jpg|x190px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] |
Latest revision as of 10:43, 10 November 2017
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Nature Weaver Lore - improves the hitpoint regeneration effect and the physical and poison resistances, improves casting speed, allows for modification points.
- Nature Weaver Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves the regeneration time penalty
- Armor Lore - will indirectly increase the physical and poison resistance bonuses by a percentage (after they are added to the player's other sources of armor).
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- The Rugged bronze modification enhances all existing armor values significantly. Combined with Armor Lore and healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of damage.
- Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.
- The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can dwarf the healing provided by Constitution Mastery, depending on how skill points have been spent. Combined with Goldenglade Touch and Infusion, the Dryad will heal so fast she can become invincible.
Pros and Cons
Pros
- Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen.
- Raises defense value
- Strong defensive buff for the Dryad
- Decreases the dependence on Constitution Mastery for in-combat healing
Cons
- The fire damage vulnerability can take players by surprise, especially if set ablaze.
- Being a buff, it adds a regeneration penalty.
Stats Chart
Note: HP Regen values are based on the gold modification thus +3/level. Without the modification they work out to +3 per 2 levels. A few of the values of Reflect melee post level 10 are approximated, I only had +even values for the CA and thus split the difference between levels. Note: Values in Evasion are separated by a slash to distinguish between the +evasion in Σ and the evasion listed under your left-click attack. The first value is Σ and the second is the actual in game value when no evasion gear is equipped.
Level | +%Def (Base) | +HP Regen (Gold) | +Phys Res | +Poi Res | +% Armour | +%Def(Bronze) | +Reflect | +%Evasion |
---|---|---|---|---|---|---|---|---|
1 | 20 | 6 | 25 | 17 | 25 | 25 | 20.1 | |
2 | 30 | 9 | 35 | 24 | 30 | 30 | 21.2 | |
3 | 40 | 12 | 45 | 31 | 35 | 35 | 22.6 | |
4 | 50 | 15 | 55 | 38 | 40 | 40 | 23.7 | |
5 | 60 | 18 | 65 | 45 | 45 | 45 | 24.8 | |
6 | 70 | 21 | 75 | 52 | 50 | 50 | 26 | |
7 | 80 | 24 | 85 | 59 | 55 | 55 | 27.1 | |
8 | 90 | 27 | 95 | 66 | 60 | 60 | 28.1 | |
9 | 100 | 30 | 105 | 73 | 65 | 65 | 29.1 | |
10 | 110 | 33 | 115 | 80 | 70 | 70 | 30.1 | |
11 | 120 | 36 | 125 | 87 | 75 | 75 | 31.1 | |
12 | 130 | 39 | 135 | 94 | 80 | 80 | 32 | |
13 | 140 | 42 | 145 | 101 | 85 | 85 | 32.9 | |
14 | 150 | 45 | 155 | 108 | 90 | 90 | 33.7 | |
15 | 160 | 48 | 165 | 115 | 95 | 95 | 34.7 | 23 / 18.6 |
16 | 170 | 51 | 175 | 122 | 100 | 100 | 35.5 | 23.2 / 18.8 |
17 | 180 | 54 | 185 | 129 | 105 | 105 | 36.2 | 23.3 / 18.9 |
18 | 190 | 57 | 195 | 136 | 110 | 110 | 37 | 23.5 / 19.1 |
19 | 200 | 60 | 205 | 143 | 115 | 115 | 37.9 | 23.7 / 19.2 |
20 | 210 | 63 | 215 | 150 | 120 | 120 | 24 / 19.3 | |
21 | 220 | 66 | 225 | 157 | 125 | 125 | 24.2 / 19.5 | |
22 | 230 | 69 | 235 | 164 | 130 | 130 | 40 | 24.3 / 19.6 |
23 | 240 | 72 | 245 | 171 | 135 | 135 | 24.5 / 19.7 | |
24 | 250 | 75 | 255 | 178 | 140 | 140 | 24.7 / 19.8 | |
25 | 260 | 78 | 265 | 185 | 145 | 145 | ||
26 | 270 | 81 | 275 | 192 | 150 | 150 | ||
27 | 290 | 84 | 285 | 199 | 155 | 155 | 25.3 / 20.2 | |
28 | 261 | 87 | 295 | 206 | 160 | 160 | ||
29 | 271 | 90 | 305 | 213 | 165 | 165 | ||
30 | 291 | 93 | 315 | 220 | 170 | 170 | ||
31 | 262 | 96 | 325 | 227 | 175 | 175 |
See Also
Gallery
NOTE: Ancient Bark's visual appearance has been changed over the times with the introduction of a different skin by the CM Patch. This change was introduced in CM Patch 1.20 and brought the dark purple shade appearance that can be seen in the photos below.
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