Difference between revisions of "Sacred 2:Hurricane"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg== | ||
− | * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice| | + | * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Cold]] and 40% [[Sacred 2:Physical|Physical]]) |
− | * Chance to Disarm: | + | * Chance to Disarm: 50% |
− | * | + | * Opponent's Movement Speed: -23.1% |
− | * Radius: | + | * Radius: 5.1 Meters |
− | * | + | * Damage Frequency: 1.0/s |
− | * Duration: 6 Seconds | + | * Duration: 6.0 Seconds |
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0s + 13.3s = 19.3 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | *'''Downpour''' - | + | *'''Downpour''' - Increases the storm's damage frequency (+ 0.25 hits per second). |
− | *'''Gale''' - | + | *'''Gale''' - Increases the base cold damage inflicted by 12.5 + 7.5 per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | *'''Hinder''' - Further | + | *'''Hinder''' - Further decreases the movement speed of opponents by 19.8% + 0.2% per level. |
− | *'''Tempest''' - | + | *'''Tempest''' - Inflicts additional [[Sacred 2:Damage over time: Ice|cold damage over time]] (2.0/s + 1.5/s per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
*'''Bluster''' - Increases the storm duration by 3 seconds. | *'''Bluster''' - Increases the storm duration by 3 seconds. | ||
− | *'''Windswept''' - | + | *'''Windswept''' - Increases the radius of the storm to 6.0 meters. |
|} | |} | ||
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<BR CLEAR=right> | <BR CLEAR=right> | ||
|} | |} | ||
+ | |||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
* Hurricane is damage aura that follows the Druid as he moves. The best usage is to keep it active as often as possible to damage, slow, and disarm as many enemies as possible. | * Hurricane is damage aura that follows the Druid as he moves. The best usage is to keep it active as often as possible to damage, slow, and disarm as many enemies as possible. | ||
+ | * The debuff to enemy movement stacks with each hit, but with diminishing returns, so it will never reduce speed to "0". | ||
+ | * The disarming property of Hurricane removes weapons from enemy hands, so they fight barehanded. This is useful because many enemies have skills that boost their proficiency with their weapons, so when they are disarmed they lose the benefits of those skills. This not only lowers their damage but also their attack speed and chance to hit. | ||
* '''Windswept''' gold mod + [[Sacred 2:Combat art range|Combat Art Range]] +X% on items can make Hurricane cover the entire screen, hitting massive amounts of enemies. | * '''Windswept''' gold mod + [[Sacred 2:Combat art range|Combat Art Range]] +X% on items can make Hurricane cover the entire screen, hitting massive amounts of enemies. | ||
− | * By taking the '''Bluster''' gold mod and getting the regeneration time down to 3. | + | * By taking the '''Bluster''' gold mod and getting the regeneration time down to 3.0 seconds or lower, the Druid can keep up Hurricane constantly. |
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | * | + | * Good damage, large radius |
+ | * Useful debuffs | ||
'''Cons''' | '''Cons''' | ||
− | * No way to reduce the | + | * No way to reduce the 6.0 second cooldown. |
* Disarming property is only useful against enemies who use weapons. | * Disarming property is only useful against enemies who use weapons. | ||
==Gallery== | ==Gallery== | ||
{{s2frame|[[File:Hurricane - 1.jpg|300px]]|none}} | {{s2frame|[[File:Hurricane - 1.jpg|300px]]|none}} |
Latest revision as of 15:12, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Hurricane's ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Hurricane is damage aura that follows the Druid as he moves. The best usage is to keep it active as often as possible to damage, slow, and disarm as many enemies as possible.
- The debuff to enemy movement stacks with each hit, but with diminishing returns, so it will never reduce speed to "0".
- The disarming property of Hurricane removes weapons from enemy hands, so they fight barehanded. This is useful because many enemies have skills that boost their proficiency with their weapons, so when they are disarmed they lose the benefits of those skills. This not only lowers their damage but also their attack speed and chance to hit.
- Windswept gold mod + Combat Art Range +X% on items can make Hurricane cover the entire screen, hitting massive amounts of enemies.
- By taking the Bluster gold mod and getting the regeneration time down to 3.0 seconds or lower, the Druid can keep up Hurricane constantly.
Pros and Cons
Pros
- Good damage, large radius
- Useful debuffs
Cons
- No way to reduce the 6.0 second cooldown.
- Disarming property is only useful against enemies who use weapons.
Gallery
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