Difference between revisions of "Sacred 2:Strafe"

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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
* [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level
 
* Projectiles: 2
 
* Projectiles: 2
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.2 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Bleeding''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to cause open wounds]] (physical damage over time) (24.7% + 0.3% per level).
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* '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 24.7% + 0.3% per level.
* '''Magic Arrow''' - Converts physical damage to [[Sacred 2:Magic|magic]] (50% + 1% per level).
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* '''Magic Arrow''' - Converts physical damage to [[Sacred 2:Magic|magic]] (25% + 0.5% per level).
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Breach''' - [[Sacred 2:Chance to disregard armor|Chance to bypass enemy armor]] (25% + 0.5% per level).
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* '''Breach''' - Adds a chance to [[Sacred 2:Chance to disregard armor|bypass opponent armor]], dealing full damage (25% + 0.3% per level).
* '''Trail''' - Projectiles will home in on the target.
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* '''Trail''' - Projectiles will seek their targets.
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Mangle''' - Chance to cause [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding]] damage (29% + 0.2% chance per level).
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* '''Mangle''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding]] damage (29% + 0.2% chance per level).
* '''Double Shot''' - Chance to strike twice per hit (15.9% + 0.1% per level).
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* '''Volley''' - Adds two more missiles to Strafe. Overall damage is increased by 60% but split between the four projectiles.
 
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== Usage Strategies ==
 
== Usage Strategies ==
 
*If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
 
*If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
*If the '''Double Shot''' mod triggers, both hits are doubled (with a ranged weapon), meaning the target will be hit four times.
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*'''Volley''' would only be useful for ranged Amazons, as it will not affect melee weapons.
*'''Trail''' mod would not be especially useful for a blowpipe Amazon, because blowpipes hit almost instantly.
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*'''Trail''' would only be especially useful for a bow-using Amazon, because other ranged weapons hit almost instantly.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 21:08, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Strafe.png Once an Amazon warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking the same or multiple targets one after another.

When used with a melee weapon becomes Impale: Amazon warriors are well known for the ferocity of their attacks. An experienced warrior is able to focus her fury and deliver a single powerful blow.

This is a Weapon Damage Based Combat Art.

Aspect

Huntress_talents.png - Huntress Talents

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Bleeding - Increases the chance for open wounds by 24.7% + 0.3% per level.
  • Magic Arrow - Converts physical damage to magic (25% + 0.5% per level).

MODicons_10.gif Silver
  • Breach - Adds a chance to bypass opponent armor, dealing full damage (25% + 0.3% per level).
  • Trail - Projectiles will seek their targets.

MODicons_08.gif Gold
  • Mangle - Adds a chance to inflict mortal wounds, which decrease the target's base hitpoints briefly and cause bleeding damage (29% + 0.2% chance per level).
  • Volley - Adds two more missiles to Strafe. Overall damage is increased by 60% but split between the four projectiles.
Strafe


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Intelligence will increase damage for for magic staves and wands
  • Stamina will lower regeneration time

Usage Strategies

  • If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
  • Volley would only be useful for ranged Amazons, as it will not affect melee weapons.
  • Trail would only be especially useful for a bow-using Amazon, because other ranged weapons hit almost instantly.

Pros and Cons

Pros

  • ...

Cons

  • ...

Impale

When using a melee weapon, this combat art changes behavior from a multi-hit attack to one that delivers a single hard hit (Impale). The CA name and icon do not actually change, however.

Impale

Gallery

Strafe
Impale