Difference between revisions of "Sacred 2:Strafe"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]] | * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]] | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]] | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level |
* Projectiles: 2 | * Projectiles: 2 | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8. | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Bleeding''' - [[Sacred 2:Chance to inflict Open Wounds| | + | * '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 24.7% + 0.3% per level. |
− | * '''Magic Arrow''' - Converts physical damage to [[Sacred 2:Magic|magic]] ( | + | * '''Magic Arrow''' - Converts physical damage to [[Sacred 2:Magic|magic]] (25% + 0.5% per level). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Breach''' - [[Sacred 2:Chance to disregard armor| | + | * '''Breach''' - Adds a chance to [[Sacred 2:Chance to disregard armor|bypass opponent armor]], dealing full damage (25% + 0.3% per level). |
− | * '''Trail''' - Projectiles will | + | * '''Trail''' - Projectiles will seek their targets. |
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{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Mangle''' - | + | * '''Mangle''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding]] damage (29% + 0.2% chance per level). |
* '''Volley''' - Adds two more missiles to Strafe. Overall damage is increased by 60% but split between the four projectiles. | * '''Volley''' - Adds two more missiles to Strafe. Overall damage is increased by 60% but split between the four projectiles. | ||
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*If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit. | *If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit. | ||
*'''Volley''' would only be useful for ranged Amazons, as it will not affect melee weapons. | *'''Volley''' would only be useful for ranged Amazons, as it will not affect melee weapons. | ||
− | *'''Trail''' | + | *'''Trail''' would only be especially useful for a bow-using Amazon, because other ranged weapons hit almost instantly. |
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 21:08, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Strafe/Impale hit harder, also allows modification points.
- Huntress Talents Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - directly improves regeneration time
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Strafe: Weaken and Open Wounds
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves and wands
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
- Volley would only be useful for ranged Amazons, as it will not affect melee weapons.
- Trail would only be especially useful for a bow-using Amazon, because other ranged weapons hit almost instantly.
Pros and Cons
Pros
- ...
Cons
- ...
Impale
When using a melee weapon, this combat art changes behavior from a multi-hit attack to one that delivers a single hard hit (Impale). The CA name and icon do not actually change, however.
Impale
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Gallery
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