Difference between revisions of "Sacred:Runes"
Gogoblender (talk | contribs) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Languages}} | |
+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | {| | ||
+ | |valign=top|<websiteFrame> | ||
+ | website=http://www.darkmatters.org/SacredWiki/extensions/Adsense/adsense6.php | ||
+ | width=180 | ||
+ | height=600 | ||
+ | border=0 | ||
+ | scroll=no | ||
+ | </websiteFrame> | ||
+ | |valign=top| | ||
+ | |||
− | [[Runes]] are | + | [[Sacred:Runes|Runes]] are small tokens representing the character abilities that are classified as '''[[Sacred:Combat Arts|Combat Arts]]'''. Each rune represents a single art, and correspondingly, each art is represented by a single rune. [[Sacred:Runes|Runes]] may be "read" (right click with the mouse) to either acquire a new ability, or to increase the level of a current ability. Additionally, [[Sacred:Runes|Runes]] may be socketed into equipment. When socketed, a rune provides a secondary bonus to the character, in addition to the increased level of ability. |
− | '''[[Flameskin]]''' | + | [[Sacred:Runes|Runes]] are specific to each class of character in that they may only be "read" by the designated character in order to acquire the ability represented, and when socketed, the increased level only applies to the designated character. The secondary benefit, however, is granted to all character classes. In illustration, here is an example rune description: |
+ | |||
+ | '''[[Sacred:Flameskin|Flameskin]]''' | ||
{| style="background:#DFE2FF;" cellspacing="0" frame="border" | {| style="background:#DFE2FF;" cellspacing="0" frame="border" | ||
!rowspan="3" width="80"|http://www.sacredwiki.org/images/Runes/BattleMage/flameskin.png | !rowspan="3" width="80"|http://www.sacredwiki.org/images/Runes/BattleMage/flameskin.png | ||
Line 11: | Line 29: | ||
|} | |} | ||
− | Only a [[Battle Mage]] will be granted '''Flameskin +1''', and only ''if'' the character has read at least one Flameskin rune, but all characters will earn '''Experience Gained from Monsters +3%''' | + | Only a [[Sacred:Battle Mage|Battle Mage]] will be granted '''Flameskin +1''', and only ''if'' the character has read at least one Flameskin rune, but all characters will earn '''Experience Gained from Monsters +3%''' |
− | There is one exception to this – some [[Combat Arts]] are shared by multiple character classes, [[Attack]], [[Hard Hit]] and [[Multi Hit]]. Socketing a [[Gladiator]] [[Attack]] rune will increase a [[Seraphim|Seraphim's]] Attack ability as well. | + | There is one exception to this – some [[Sacred:Combat Arts|Combat Arts]] are shared by multiple character classes, [[Sacred:Attack|Attack]], [[Sacred:Hard Hit|Hard Hit]] and [[Sacred:Multi Hit|Multi Hit]]. Socketing a [[Sacred:Gladiator|Gladiator]] [[Sacred:Attack|Attack]] rune will increase a [[Sacred:Seraphim|Seraphim's]] Attack ability as well. |
In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master. | In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master. | ||
Line 24: | Line 42: | ||
4:1 Any desired rune of one's own class (When four runes are placed for exchange, the rune to be created will be shown. You can select the desired rune with the arrow keys) | 4:1 Any desired rune of one's own class (When four runes are placed for exchange, the rune to be created will be shown. You can select the desired rune with the arrow keys) | ||
− | *[[Battle Mage Runes]] | + | *[[Sacred:Battle Mage Runes|Battle Mage Runes]] |
− | *[[Daemon Runes]] | + | *[[Sacred:Daemon Runes|Daemon Runes]] |
− | *[[Dark Elf Runes]] | + | *[[Sacred:Dark Elf Runes|Dark Elf Runes]] |
− | *[[Dwarf Runes]] | + | *[[Sacred:Dwarf Runes|Dwarf Runes]] |
− | *[[Gladiator Runes]] | + | *[[Sacred:Gladiator Runes|Gladiator Runes]] |
− | *[[Seraphim Runes]] | + | *[[Sacred:Seraphim Runes|Seraphim Runes]] |
− | *[[Vampiress Runes]] | + | *[[Sacred:Vampiress Runes|Vampiress Runes]] |
− | *[[Wood Elf Runes]] | + | *[[Sacred:Wood Elf Runes|Wood Elf Runes]] |
Line 123: | Line 141: | ||
*Assault, Battle Rage, Heavy Blow, Wrath, Recoil, Vehemence, War Cry | *Assault, Battle Rage, Heavy Blow, Wrath, Recoil, Vehemence, War Cry | ||
− | + | [[Category:Sacred Runes| ]] | |
− | + | [[Category:Sacred]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[Category: |
Latest revision as of 15:50, 11 June 2020
Contents |
Runes are specific to each class of character in that they may only be "read" by the designated character in order to acquire the ability represented, and when socketed, the increased level only applies to the designated character. The secondary benefit, however, is granted to all character classes. In illustration, here is an example rune description:
Only a Battle Mage will be granted Flameskin +1, and only if the character has read at least one Flameskin rune, but all characters will earn Experience Gained from Monsters +3% There is one exception to this – some Combat Arts are shared by multiple character classes, Attack, Hard Hit and Multi Hit. Socketing a Gladiator Attack rune will increase a Seraphim's Attack ability as well. In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master. Swap Ratio 2:1 Random rune of all classes 3:1 Random rune of one's own class 4:1 Any desired rune of one's own class (When four runes are placed for exchange, the rune to be created will be shown. You can select the desired rune with the arrow keys)
Secondary Rune Characteristics+10% to Attack and Defense (Wood Elf)
+10% to all Resistances (Wood Elf)
Banish Undead: +2 (Daemon)
Chance to Trap Flying Opponents: +10% (Dark Elf)
Chance to trap flying opponents 10% (Seraphim)
Constitution: +2 (Gladiator)
Experience Gained from Monsters +3% (Battle Mage)
Extended Night +10% (Vampiress)
Fire Damage: +10% (Daemon)
For Attack and Defense: +10% (Dark Elf)
For Attack and Defense: +10% (Vampiress)
Increased Light Radius +30 (Seraphim)
Magic Damage +10% (Seraphim)
Regeneration Spells +10% (Battle Mage)
Regeneration Special Move: +10% (Gladiator)
Regeneration Special Move +10% (Seraphim)
Regeneration Spells +10% (Seraphim)
Spell Resistance: +2 (Dwarf)
Split: +1% (Dwarf)
Wounds Increase Damage Dealt: +10% (Dwarf)
|