Difference between revisions of "Sacred 2:Sword Weapons"

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(This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.)
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{{Languages}}
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===http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif Sword Weapons===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif '''Sword Weapons'''===
  
 
Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
 
Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
  
* Attack Value +X
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* [[Sacred 2:Attack Value|Attack Value]] +X
* Attack Speed +Y%
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* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
 +
* Works only for basic melee attacks, not Combat Arts.
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* '''NOTE''': The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.
  
====Mastery====
 
* Grants the chance to land double hits.
 
  
 +
===Properties===
 +
* This skill will unlock [[Sacred 2:Weapons|weapon]] attributes that require Sword Weapons skill (''like "Attack speed (Sword Weapons)'').
  
====Properties====
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* The bonuses from this skill are replaced by the similar ones from [[Sacred 2:Dual wield|Dual Wield]], if you have both skills. This is only the case if you actually equip two weapons.
* This skill will unlock weapon attributes that require Sword Weapons skill (''like "Attack speed (Sword Weapons)'').
 
  
* The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
 
  
 
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===Breakpoints===
====Breakpoints====
 
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
 
* The bonuses are increased in steps as shown in the [[/Full Table|Sword Weapons full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Sword Weapons full table]].
  
====Types====
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The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''600'''*(x-32.5)/(x+66) Mastery
 +
The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''80'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''120'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 
 +
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 +
 
 +
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
  
 +
This value compared with the table value is a good example of the precision the formulas offer.
 +
 +
 +
===Types===
 
Sword weapons consist of:
 
Sword weapons consist of:
* [[Sacred 2:Bastard Swords|Bastard Swords]]
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* [[Sacred 2:Swords|Swords]] ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
* [[Sacred 2:Daggers|Daggers]]
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* [[Sacred 2:Bastard Swords|Bastard Swords]] - animation speed same as swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
* [[Sacred 2:Sabers|Sabers]]
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* [[Sacred 2:Daggers|Daggers]] - animation speed about 25% faster than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
* [[Sacred 2:Short Swords|Short Swords]]
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* [[Sacred 2:Sabers|Sabers]] - animation speed same as swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
* [[Sacred 2:Swords|Swords]]
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* [[Sacred 2:Short Swords|Short Swords]] - animation speed about 15% faster than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
* [[Sacred 2:Two Handed Swords|Two Handed Swords]]
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* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
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* [[Sacred 2:Fist Weapons|Fist Weapons]] ([[Sacred 2:Community Patch|Community Patch]] only) - animation speed about 25% faster than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
 +
 
 +
 
 +
===[[Sacred 2:Item Modifiers|Modifiers]] unlocked===
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*[[Sacred 2:Attack Speed|Attack Speed]]
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*[[Sacred 2:Attack Value|Attack Value]]
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*[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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*[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]]
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*[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]]
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*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
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*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
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*[[Sacred 2:Chance to inflict Deep Wounds |Chance to inflict deep wounds]]
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*[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]]
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*[[Sacred 2:Damage of enraged players|Damage of enraged players]]
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*[[Sacred 2:Defense Value|Defense Value]]
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*[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical -X%]]
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*[[Sacred 2:Opponent's defense value|Opponent's defense value]]
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 +
 
 +
 
 +
===See Also===
 +
----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Items|Items]]
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 15:45, 23 June 2023


swordweapons.gif Sword Weapons

Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png

Mastery

  • Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
  • Works only for basic melee attacks, not Combat Arts.
  • NOTE: The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.


Properties

  • This skill will unlock weapon attributes that require Sword Weapons skill (like "Attack speed (Sword Weapons)).
  • The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.

The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


Types

Sword weapons consist of:


Modifiers unlocked


See Also