Difference between revisions of "Sacred:Dralkcib's Puissance"

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'''[[Daemon]]'''  '''[[Set Items]]'''  [[Daemon Set Items]]
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__NOTOC__
  
 +
{|
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|VALIGN="top" width="80%"|
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{{stub}}
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== Technical Data ==
  
 +
Class: Daemon
  
 +
Set Name: Dralkcib's Puissance
  
== [[Technical Data]] ==
+
Set item name:
 
+
* [[Sacred:Dralkcib's Sneer|Dralkcib's Sneer]]
 
+
* [[Sacred:Dralkcib's Cheekbone|Dralkcib's Cheekbone]]
Class: Daemon
+
* [[Sacred:Dralkcib's Carcass|Dralkcib's Carcass]]
Name: Dralkcib's Puissance
+
* [[Sacred:Dralkcib's Spoke|Dralkcib's Spoke]]
 +
* [[Sacred:Dralkcib's Claws|Dralkcib's Claws]]
 +
* [[Sacred:Dralkcib's Hips|Dralkcib's Hips]]
 +
* [[Sacred:Dralkcib's Bones|Dralkcib's Bones]]
 +
* [[Sacred:Dralkcib's Clawed Boots|Dralkcib's Clawed Boots]]
 +
* [[Sacred:Dralkcib's Protection|Dralkcib's Protection]]
 +
* [[Sacred:Dralkcib's Barb|Dralkcib's Barb]]
  
 
Number of pieces: 10
 
Number of pieces: 10
Line 20: Line 32:
 
Minor resistances: Magic
 
Minor resistances: Magic
  
== [[Bonus to Combat Arts]] ==
+
== Bonus to Combat Arts ==
  
[[Poison Daemon]]; [[Soaring Daemon]]; [[Fire Daemon]]; [[Energy Daemon]]; [[Battle Daemon]]; To all combat arts: +XX
+
[[Sacred:Poison Daemon|Poison Daemon]]; [[Sacred:Soaring Daemon|Soaring Daemon]]; [[Sacred:Fire Daemon|Fire Daemon]]; [[Sacred:Energy Daemon|Energy Daemon]]; [[Sacred:Battle Daemon|Battle Daemon]]; To all combat arts: +XX
  
== [[Bonus to skills]] ==
+
== Bonus to skills ==
  
 
Agility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills
 
Agility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills
Line 30: Line 42:
  
  
== [[Bonus to attributes]] ==
+
== Bonus to attributes ==
  
[[Strength]]; Dexterity; Physical Regeneration; Endurance
+
[[Sacred:Strength|Strength]]; [[Sacred:Dexterity|Dexterity]]; [[Sacred:Physical Regeneration|Physical Regeneration]]; [[Sacred:Endurance|Endurance]]
  
== [[Item modifiers]] ==
+
== Item modifiers ==
  
  
[[Attack Speed]]: +XX
+
[[Sacred:Attack Speed|Attack Speed]]: +XX
  
[[Chance to trap flying opponents]]: +XX%
+
[[Sacred:Chance to trap flying opponents|Chance to trap flying opponents]]: +XX%
  
[[Damage received reduces gold, saving health]]: XX%
+
[[Sacred:Damage received reduces gold, saving health|Damage received reduces gold]]: XX%
  
[[Defense; vs. Ranged fighters +XX% to Defense]]
+
[[Sacred:Defense; vs. Ranged fighters +XX% to Defense|Defense; vs. Ranged fighters +XX% to Defense]]
  
[[Each hit draws life from opponent]]: XX%
+
[[Sacred:Each hit draws life from opponent|Each hit draws life from opponent]]: XX%
  
[[For attack and defense]]: +XX%
+
[[Sacred:For attack and defense|For attack and defense]]: +XX%
  
[[Increase All Damage Types]]: XX%
+
[[Sacred:Increase All Damage Types|Increase All Damage Types]]: XX%
  
[[Regeneration Special Move]]: +XX%
+
[[Sacred:Regeneration Special Move|Regeneration Special Move]]: +XX%
  
[[Resist Stun]]: +XX
+
[[Sacred:Resist Stun|Resist Stun]]: +XX
  
[[Shock Opponent]]: +XX
+
[[Sacred:Shock Opponent|Shock Opponent]]: +XX
  
[[Speed]]: +XX
+
[[Sacred:Speed|Speed]]: +XX
  
[[Wounds Increase Damage Dealt]]: +XX%
+
[[Sacred:Wounds Increase Damage Dealt|Wounds Increase Damage Dealt]]: +XX%
  
== [[About the set]] ==
+
== About the set ==
  
 
Dralkcib's Puissance is the largest Daemon set. It occupies all the available equipment slots leaving only jewelry free. Because of its size Dralkcib is rarely used as a full set. It mounts very nice mods for a melee Daemon and this is a set definitely aimed to used by them. Because of the game mechanism Assail (the special attack of the Battle Daemon form - basicly identical to Attack CA) has a very slow animation rendering it very tricky to use. Mainly because of this Daemons in full Dralkcib are rarely seen. With the help of Infernal Power a very deadly "right click" attack is possible to a melee Daemon and at this point this is the most common way how they are built. To support the above attack method a mixed set/rare equipment selection could proove far more useful than using the full set.
 
Dralkcib's Puissance is the largest Daemon set. It occupies all the available equipment slots leaving only jewelry free. Because of its size Dralkcib is rarely used as a full set. It mounts very nice mods for a melee Daemon and this is a set definitely aimed to used by them. Because of the game mechanism Assail (the special attack of the Battle Daemon form - basicly identical to Attack CA) has a very slow animation rendering it very tricky to use. Mainly because of this Daemons in full Dralkcib are rarely seen. With the help of Infernal Power a very deadly "right click" attack is possible to a melee Daemon and at this point this is the most common way how they are built. To support the above attack method a mixed set/rare equipment selection could proove far more useful than using the full set.
 +
 
But full Dralkcib '''shouldnt be overlooked''' - the special bonus offers great possibilities.
 
But full Dralkcib '''shouldnt be overlooked''' - the special bonus offers great possibilities.
  
 +
Dralkcib is an anagram of Baldrick.
  
== [[The set bonuses by difficulty level]] ==
+
== The set bonuses ==
 
                
 
                
  
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     <tr>
 
     <tr>
 
       <td style="text-align: center;"></td>
 
       <td style="text-align: center;"></td>
 +
      <td
 +
style="text-align: center; font-weight: bold;">Items needed</td>
 
       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Bronze</td>
 
  style="text-align: center; font-weight: bold;">Bronze</td>
Line 91: Line 107:
 
  style="text-align: center; font-weight: bold;">Weapon
 
  style="text-align: center; font-weight: bold;">Weapon
 
Lore</td>
 
Lore</td>
 +
      <td style="text-align: center;">2</td>
 
       <td style="text-align: center;">+3</td>
 
       <td style="text-align: center;">+3</td>
 
       <td style="text-align: center;">+4</td>
 
       <td style="text-align: center;">+4</td>
Line 100: Line 117:
 
       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Concentration</td>
 
  style="text-align: center; font-weight: bold;">Concentration</td>
 +
      <td style="text-align: center;">3</td>
 
       <td style="text-align: center;">+5</td>
 
       <td style="text-align: center;">+5</td>
 
       <td style="text-align: center;">+6</td>
 
       <td style="text-align: center;">+6</td>
Line 109: Line 127:
 
       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Attack</td>
 
  style="text-align: center; font-weight: bold;">Attack</td>
 +
      <td style="text-align: center;">4</td>
 
       <td style="text-align: center;">15%</td>
 
       <td style="text-align: center;">15%</td>
 
       <td style="text-align: center;">20%</td>
 
       <td style="text-align: center;">20%</td>
Line 118: Line 137:
 
       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Strength</td>
 
  style="text-align: center; font-weight: bold;">Strength</td>
 +
      <td style="text-align: center;">6</td>
 
       <td style="text-align: center;">+10</td>
 
       <td style="text-align: center;">+10</td>
 
       <td style="text-align: center;">+13</td>
 
       <td style="text-align: center;">+13</td>
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       <td style="text-align: center;">+23</td>
 
       <td style="text-align: center;">+23</td>
 
     </tr>
 
     </tr>
</table>
+
    <tr>
 
+
       <td
== [[Partial bonuses of the set]] ==
+
style="text-align: center; font-weight: bold;">Repel Stun</td>
 
 
 
 
 
 
<table
 
style="text-align: left; width: 459px; height: 200px;"
 
border="1" cellpadding="2" cellspacing="2">
 
      <tr>
 
       <td style="text-align: center;"></td>
 
      <td style="text-align: center;">1</td>
 
      <td style="text-align: center;">2</td>
 
      <td style="text-align: center;">3</td>
 
      <td style="text-align: center;">4</td>
 
      <td style="text-align: center;">5</td>
 
      <td style="text-align: center;">6</td>
 
      <td style="text-align: center;">7</td>
 
 
       <td style="text-align: center;">8</td>
 
       <td style="text-align: center;">8</td>
       <td style="text-align: center;">9</td>
+
       <td style="text-align: center;">66%</td>
       <td style="text-align: center;">10</td>
+
       <td style="text-align: center;">66%</td>
 +
      <td style="text-align: center;">66%</td>
 +
      <td style="text-align: center;">66%</td>
 +
      <td style="text-align: center;">66%</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td style="text-align: center;">Weapon
+
       <td
Lore</td>
+
style="text-align: center; font-weight: bold;">Battle Daemon</td>
      <td style="text-align: center;"></td>
+
       <td style="text-align: center;">10</td>
      <td style="text-align: center;">X</td>
+
       <td style="text-align: center;">Yes</td>
      <td style="text-align: center;">X</td>
+
       <td style="text-align: center;">Yes</td>
      <td style="text-align: center;">X</td>
+
       <td style="text-align: center;">Yes</td>
       <td style="text-align: center;">X</td>
+
       <td style="text-align: center;">Yes</td>
       <td style="text-align: center;">X</td>
+
       <td style="text-align: center;">Yes</td>
       <td style="text-align: center;">X</td>
 
       <td style="text-align: center;">X</td>
 
       <td style="text-align: center;">X</td>
 
       <td style="text-align: center;">X</td>
 
 
     </tr>
 
     </tr>
    <tr>
+
</table>
      <td style="text-align: center;">Concentration</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">+%
 
Attack</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Strength</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Repell
 
Stun</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Battle
 
Daemon (Assail)</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
</table>
 
 
<br>
 
<br>
  
== [[Special bonus]] ==
+
== Special bonus ==
XX% Repel Stun; constant effect of Battle Daemon Form
+
66% Repel Stun; constant effect of Battle Daemon Form
=== [[Battle Daemon Form, constant effect]] ===
+
=== [[Sacred:Battle Daemon|Battle Daemon Form, constant effect]] ===
Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" Battle Daemon looks identical to Blackstaff's Icy Invocation and Raane's Audacity which have also a constant CA effect as special bonus. The main difference - what makes Dralkcib unique - is the way how that constant effect are working. Blackstaff gives a fixed amount of Ghost Meadow and Raane gives a fixed amount of Heroic courage as constant bonus. While this is useful at lower lvl as soon as the chars own CA lvl exceeds that given amount - the constant effect becomes a hindrace (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA lvl (in short: it uses the chars CA lvl to count the effect). Raise your CA lvl - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself.
+
Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" [[Sacred:Battle Daemon|Battle Daemon]] looks identical to [[Sacred:Blackstaff's Icy Invocation|Blackstaff's Icy Invocation]] and [[Sacred:Raane's Audacity|Raane's Audacity]] which have also a constant [[Sacred:Combat Arts|CA]] effect as special bonus. The main difference &ndash; what makes Dralkcib unique &ndash; is the way how that constant effect works. [[Sacred:Blackstaff's Icy Invocation|Blackstaff]] gives a fixed amount of [[Sacred:Ghost Meadow|Ghost Meadow]] and [[Sacred:Raane's Audacity|Raane]] gives a fixed amount of [[Sacred:Heroic Courage|Heroic Courage]] as constant bonus. While this is useful at lower levels as soon as the chars own [[Sacred:Combat Arts|CA]] level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself.
  
=== [[Repel Stun]] ===
+
=== Repel Stun ===
 
This could come handy when fighting creatures with the "Shock Opponent" ability - namely the Cerebopods and their kind. This bonus gives a perchentage chance to protect you from their special attack, which will render your ability to Use Combat Arts unusable for a short time.
 
This could come handy when fighting creatures with the "Shock Opponent" ability - namely the Cerebopods and their kind. This bonus gives a perchentage chance to protect you from their special attack, which will render your ability to Use Combat Arts unusable for a short time.
  
 +
== Recommended pieces ==
  
== [[Recommended pieces]] ==
+
* [[Sacred:Gloves - Dralkcib's Claws|Gloves - Dralkcib's Claws]]
 
+
* [[Sacred:Belt - Dralkcib's Hips|Belt - Dralkcib's Hips]]
<ul>
+
* Shoulder, Armor, Boots and Bracer - Theese pieces are mounting bonuses to one of the special Daemon forms and because Daemon lacks the ability to find or shop items with such bonuses theese pieces could be very valuable any Daemon who are regulary using one or more forms.
<li>[[Gloves - Dralkcib's Claws]]</li>
 
  
<li>[[Belt - Dralkcib's Hips]]</li>
 
  
<li>[[Shoulder/Armor/Boots/Bracer]]</li>
+
|VALIGN="top"|
 +
<center>[[Image:zagriokopieot4.jpg]]</center>
 +
{{:Sacred:Dralkcib's Sneer}}
 +
{{:Sacred:Dralkcib's Cheekbone}}
 +
{{:Sacred:Dralkcib's Carcass}}
 +
{{:Sacred:Dralkcib's Spoke}}
 +
{{:Sacred:Dralkcib's Claws}}
 +
{{:Sacred:Dralkcib's Hips}}
 +
{{:Sacred:Dralkcib's Bones}}
 +
{{:Sacred:Dralkcib's Clawed Boots}}
 +
{{:Sacred:Dralkcib's Protection}}
 +
{{:Sacred:Dralkcib's Barb}}
 +
|}
  
</ul>
+
[[Category:Daemon Sets]]
<br>
 

Latest revision as of 17:50, 21 August 2024


Technical Data

Class: Daemon

Set Name: Dralkcib's Puissance

Set item name:

Number of pieces: 10

Available sockets: 15

Occupied equipment slots: sword; shield; greaves; bracer; armour; shoulder; boots; gloves; belt; helm

Major resistances: Physical; Poison

Minor resistances: Magic

Bonus to Combat Arts

Poison Daemon; Soaring Daemon; Fire Daemon; Energy Daemon; Battle Daemon; To all combat arts: +XX

Bonus to skills

Agility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills


Bonus to attributes

Strength; Dexterity; Physical Regeneration; Endurance

Item modifiers

Attack Speed: +XX

Chance to trap flying opponents: +XX%

Damage received reduces gold: XX%

Defense; vs. Ranged fighters +XX% to Defense

Each hit draws life from opponent: XX%

For attack and defense: +XX%

Increase All Damage Types: XX%

Regeneration Special Move: +XX%

Resist Stun: +XX

Shock Opponent: +XX

Speed: +XX

Wounds Increase Damage Dealt: +XX%

About the set

Dralkcib's Puissance is the largest Daemon set. It occupies all the available equipment slots leaving only jewelry free. Because of its size Dralkcib is rarely used as a full set. It mounts very nice mods for a melee Daemon and this is a set definitely aimed to used by them. Because of the game mechanism Assail (the special attack of the Battle Daemon form - basicly identical to Attack CA) has a very slow animation rendering it very tricky to use. Mainly because of this Daemons in full Dralkcib are rarely seen. With the help of Infernal Power a very deadly "right click" attack is possible to a melee Daemon and at this point this is the most common way how they are built. To support the above attack method a mixed set/rare equipment selection could proove far more useful than using the full set.

But full Dralkcib shouldnt be overlooked - the special bonus offers great possibilities.

Dralkcib is an anagram of Baldrick.

The set bonuses

Items needed Bronze Silver Gold Platinum Niobium
Weapon Lore 2 +3 +4 +5 +6 +7
Concentration 3 +5 +6 +8 +10 +11
Attack 4 15% 20% 25% 30% 35%
Strength 6 +10 +13 +16 +20 +23
Repel Stun 8 66% 66% 66% 66% 66%
Battle Daemon 10 Yes Yes Yes Yes Yes


Special bonus

66% Repel Stun; constant effect of Battle Daemon Form

Battle Daemon Form, constant effect

Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" Battle Daemon looks identical to Blackstaff's Icy Invocation and Raane's Audacity which have also a constant CA effect as special bonus. The main difference – what makes Dralkcib unique – is the way how that constant effect works. Blackstaff gives a fixed amount of Ghost Meadow and Raane gives a fixed amount of Heroic Courage as constant bonus. While this is useful at lower levels as soon as the chars own CA level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself.

Repel Stun

This could come handy when fighting creatures with the "Shock Opponent" ability - namely the Cerebopods and their kind. This bonus gives a perchentage chance to protect you from their special attack, which will render your ability to Use Combat Arts unusable for a short time.

Recommended pieces

  • Gloves - Dralkcib's Claws
  • Belt - Dralkcib's Hips
  • Shoulder, Armor, Boots and Bracer - Theese pieces are mounting bonuses to one of the special Daemon forms and because Daemon lacks the ability to find or shop items with such bonuses theese pieces could be very valuable any Daemon who are regulary using one or more forms.


Zagriokopieot4.jpg
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