Difference between revisions of "Sacred 2:Ancient Bark"

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(New page: <div style="float:right;padding:0px 0px 0px 10px;"> PLACE PIC HERE AND VIDEO LINK IN SPACE BELOW <vimeo v="334641" /></div> == Usage Strategies == ... == Pros and Cons == Pros *... *.....)
 
 
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{{Languages}}
PLACE PIC HERE AND VIDEO LINK IN SPACE BELOW
 
<vimeo v="334641" /></div>
 
  
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{|
 +
|width="80%"|
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/15.gif
 +
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 +
While active, Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.
 +
|}
  
 +
{|width="100%"
 +
|width="25%" valign="top"|
 +
==Aspect==
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_03.png - '''[[Sacred 2:Nature Weaver|Nature Weaver]]'''
 +
 +
|width="75%" valign="top"|
 +
 +
==Innate Abilities (Lvl 1)==
 +
* [[Sacred 2:Defense Value X%|Defense Value]]: +20.0% (+10% per CA level)
 +
* [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +3.0/s (+1.5 per CA level)
 +
* Total [[Sacred 2:Armor|Armor Resistance]] bonus: 42 (25 + 10 per CA level [[Sacred 2:Physical|Physical]], 17 + 7 per CA level [[Sacred 2:Poison|Poison]])
 +
* Sensitivity: Fire +20%
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
 +
|}
 +
 +
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 +
{|
 +
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 +
|
 +
* '''Rugged''' - Increases all armor values. (20% + 5% per CA level increase)
 +
* '''Slippery''' - Increases defense values. (20% + 5% per CA level increase)
 +
|}
 +
----
 +
{|
 +
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 +
|
 +
* '''Divert''' - [[Sacred 2:Chance to reflect: Close Combat|Chance to deflect close combat damage]] to the attacker. (20% + 2% per CA level chance)
 +
* '''Repel''' - Additional [[Sacred 2:Chance to evade|chance to evade]] weapon attacks. (20% + 0.2% per CA level chance)
 +
|}
 +
----
 +
{|
 +
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 +
|
 +
* '''Invigorate''' - Improved healing. (+1.5/s + 1.5 per CA level increase to hitpoint regeneration effect)
 +
* '''Effortless''' - Ancient Bark costs less energy. (20% + 0.2% per CA level decrease to regeneration penalty)
 +
|}
 +
 +
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|nHazrFXRshY|400}}|center|Ancient Bark without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 +
|}
 +
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 +
* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves the hitpoint regeneration effect and the physical and poison resistances, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 +
* [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves the regeneration time penalty
 +
 +
* [[Sacred 2:Armor Lore|Armor Lore]] - will indirectly increase the physical and poison resistance bonuses by a percentage (after they are added to the player's other sources of [[Sacred 2:Armor|armor]]).
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 +
*[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
+
* The '''Rugged''' bronze modification enhances all existing armor values significantly. Combined with [[Sacred 2:Armor Lore|Armor Lore]] and healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of damage.
 +
 
 +
* Depending on the build of the character, the '''Divert''' (reflect melee) silver modification can be extremely powerful as game difficulty increases.  Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack.  Any character that is frequently in melee range will benefit greatly from this effect.
 +
 
 +
* The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the '''Invigorate''' gold modification, to the point where it can dwarf the healing provided by [[Sacred 2: Constitution|Constitution]] Mastery, depending on how skill points have been spent.  Combined with [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] and [[Sacred 2:Infusion|Infusion]], the Dryad will heal so fast she can become invincible.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
* Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen.
*...
+
* Raises defense value
Cons
+
* Strong defensive buff for the Dryad
*...
+
* Decreases the dependence on Constitution Mastery for in-combat healing
*...
+
 
 +
'''Cons'''
 +
* The fire damage vulnerability can take players by surprise, especially if set ablaze.
 +
* Being a buff, it adds a regeneration penalty.
  
 
== Stats Chart ==
 
== Stats Chart ==
 +
Note: HP Regen values are based on the gold modification thus +3/level. Without the modification they work out to +3 per 2 levels.
 +
A few of the values of Reflect melee post level 10 are approximated, I only had +even values for the CA and thus split the difference between levels.
 +
Note: Values in Evasion are separated by a slash to distinguish between the +evasion in '''Σ''' and the evasion listed under your left-click attack.  The first value is '''Σ''' and the second is the actual in game value when no evasion gear is equipped.
 +
{|class="skills"
 +
|-class="skillsth" align="center"
 +
!Level
 +
!+%Def (Base)
 +
!+HP Regen (Gold)
 +
!+Phys Res
 +
!+Poi Res
 +
!+% Armour
 +
!+%Def(Bronze)
 +
!+Reflect
 +
!+%Evasion
 +
|-align="center"
 +
|class="skillslc"|1
 +
|20
 +
|6
 +
|25
 +
|17
 +
|25
 +
|25
 +
|20.1
 +
|
 +
|-align="center"
 +
|class="skillslc"|2
 +
|30
 +
|9
 +
|35
 +
|24
 +
|30
 +
|30
 +
|21.2
 +
|
 +
|-align="center"
 +
|class="skillslc"|3
 +
|40
 +
|12
 +
|45
 +
|31
 +
|35
 +
|35
 +
|22.6
 +
|
 +
|-align="center"
 +
|class="skillslc"|4
 +
|50
 +
|15
 +
|55
 +
|38
 +
|40
 +
|40
 +
|23.7
 +
|
 +
|-align="center"
 +
|class="skillslc"|5
 +
|60
 +
|18
 +
|65
 +
|45
 +
|45
 +
|45
 +
|24.8
 +
|
 +
|-align="center"
 +
|class="skillslc"|6
 +
|70
 +
|21
 +
|75
 +
|52
 +
|50
 +
|50
 +
|26
 +
|
 +
|-align="center"
 +
|class="skillslc"|7
 +
|80
 +
|24
 +
|85
 +
|59
 +
|55
 +
|55
 +
|27.1
 +
|
 +
|-align="center"
 +
|class="skillslc"|8
 +
|90
 +
|27
 +
|95
 +
|66
 +
|60
 +
|60
 +
|28.1
 +
|
 +
|-align="center"
 +
|class="skillslc"|9
 +
|100
 +
|30
 +
|105
 +
|73
 +
|65
 +
|65
 +
|29.1
 +
|
 +
|-align="center"
 +
|class="skillslc"|10
 +
|110
 +
|33
 +
|115
 +
|80
 +
|70
 +
|70
 +
|30.1
 +
|
 +
|-align="center"
 +
|class="skillslc"|11
 +
|120
 +
|36
 +
|125
 +
|87
 +
|75
 +
|75
 +
|31.1
 +
|
 +
|-align="center"
 +
|class="skillslc"|12
 +
|130
 +
|39
 +
|135
 +
|94
 +
|80
 +
|80
 +
|32
 +
|
 +
|-align="center"
 +
|class="skillslc"|13
 +
|140
 +
|42
 +
|145
 +
|101
 +
|85
 +
|85
 +
|32.9
 +
|
 +
|-align="center"
 +
|class="skillslc"|14
 +
|150
 +
|45
 +
|155
 +
|108
 +
|90
 +
|90
 +
|33.7
 +
|
 +
|-align="center"
 +
|class="skillslc"|15
 +
|160
 +
|48
 +
|165
 +
|115
 +
|95
 +
|95
 +
|34.7
 +
|23 / 18.6
 +
|-align="center"
 +
|class="skillslc"|16
 +
|170
 +
|51
 +
|175
 +
|122
 +
|100
 +
|100
 +
|35.5
 +
|23.2 / 18.8
 +
|-align="center"
 +
|class="skillslc"|17
 +
|180
 +
|54
 +
|185
 +
|129
 +
|105
 +
|105
 +
|36.2
 +
|23.3 / 18.9
 +
|-align="center"
 +
|class="skillslc"|18
 +
|190
 +
|57
 +
|195
 +
|136
 +
|110
 +
|110
 +
|37
 +
|23.5 / 19.1
 +
|-align="center"
 +
|class="skillslc"|19
 +
|200
 +
|60
 +
|205
 +
|143
 +
|115
 +
|115
 +
|37.9
 +
|23.7 / 19.2
 +
|-align="center"
 +
|class="skillslc"|20
 +
|210
 +
|63
 +
|215
 +
|150
 +
|120
 +
|120
 +
|
 +
|24 / 19.3
 +
|-align="center"
 +
|class="skillslc"|21
 +
|220
 +
|66
 +
|225
 +
|157
 +
|125
 +
|125
 +
|
 +
|24.2 / 19.5
 +
|-align="center"
 +
|class="skillslc"|22
 +
|230
 +
|69
 +
|235
 +
|164
 +
|130
 +
|130
 +
|40
 +
|24.3 / 19.6
 +
|-align="center"
 +
|class="skillslc"|23
 +
|240
 +
|72
 +
|245
 +
|171
 +
|135
 +
|135
 +
|
 +
|24.5 / 19.7
 +
|-align="center"
 +
|class="skillslc"|24
 +
|250
 +
|75
 +
|255
 +
|178
 +
|140
 +
|140
 +
|
 +
|24.7 / 19.8
 +
|-align="center"
 +
|class="skillslc"|25
 +
|260
 +
|78
 +
|265
 +
|185
 +
|145
 +
|145
 +
|
 +
|
 +
|-align="center"
 +
|class="skillslc"|26
 +
|270
 +
|81
 +
|275
 +
|192
 +
|150
 +
|150
 +
|
 +
|
 +
|-align="center"
 +
|class="skillslc"|27
 +
|290
 +
|84
 +
|285
 +
|199
 +
|155
 +
|155
 +
|
 +
|25.3 / 20.2
 +
|-align="center"
 +
|class="skillslc"|28
 +
|261
 +
|87
 +
|295
 +
|206
 +
|160
 +
|160
 +
|
 +
|
 +
|-align="center"
 +
|class="skillslc"|29
 +
|271
 +
|90
 +
|305
 +
|213
 +
|165
 +
|165
 +
|
 +
|
 +
|-align="center"
 +
|class="skillslc"|30
 +
|291
 +
|93
 +
|315
 +
|220
 +
|170
 +
|170
 +
|
 +
|
 +
|-align="center"
 +
|class="skillslc"|31
 +
|262
 +
|96
 +
|325
 +
|227
 +
|175
 +
|175
 +
|
 +
|
 +
|}
 +
==See Also==
 +
*[[Sacred 2:Dryad|Dryad]]
 +
*[[Sacred 2:Dryad Guides|Dryad Guides]]
 +
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
 +
== Gallery ==
 +
 +
'''NOTE:''' Ancient Bark's visual appearance has been changed over the times with the introduction of a different skin by the CM Patch. This change was introduced in [[Sacred_2:Community_Patch|CM Patch]] 1.20 and brought the dark purple shade appearance that can be seen in the photos below.
 +
 +
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:AncientBark 1.jpg|x190px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:AncientBark 2.jpg|x190px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:AncientBark 3.jpg|x190px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Ancient bark visual effect.jpg|x190px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:AncientBark.jpg|x190px]]|none}}</center>
 +
|}
 +
 +
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Ancient bark mounted casting.jpg|x190px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Ancient bark mounted visual.jpg|x190px]]|none}}</center>
 +
|}
 +
 +
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 10:43, 10 November 2017

15.gif buffDRab.gif This Combat Art is a (Buff)

While active, Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.

Aspect

DRY_Asp_03.png - Nature Weaver

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Rugged - Increases all armor values. (20% + 5% per CA level increase)
  • Slippery - Increases defense values. (20% + 5% per CA level increase)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Invigorate - Improved healing. (+1.5/s + 1.5 per CA level increase to hitpoint regeneration effect)
  • Effortless - Ancient Bark costs less energy. (20% + 0.2% per CA level decrease to regeneration penalty)
Ancient Bark without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Nature Weaver Lore - improves the hitpoint regeneration effect and the physical and poison resistances, improves casting speed, allows for modification points.
  • Armor Lore - will indirectly increase the physical and poison resistance bonuses by a percentage (after they are added to the player's other sources of armor).

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • The Rugged bronze modification enhances all existing armor values significantly. Combined with Armor Lore and healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of damage.
  • Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.
  • The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can dwarf the healing provided by Constitution Mastery, depending on how skill points have been spent. Combined with Goldenglade Touch and Infusion, the Dryad will heal so fast she can become invincible.

Pros and Cons

Pros

  • Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen.
  • Raises defense value
  • Strong defensive buff for the Dryad
  • Decreases the dependence on Constitution Mastery for in-combat healing

Cons

  • The fire damage vulnerability can take players by surprise, especially if set ablaze.
  • Being a buff, it adds a regeneration penalty.

Stats Chart

Note: HP Regen values are based on the gold modification thus +3/level. Without the modification they work out to +3 per 2 levels. A few of the values of Reflect melee post level 10 are approximated, I only had +even values for the CA and thus split the difference between levels. Note: Values in Evasion are separated by a slash to distinguish between the +evasion in Σ and the evasion listed under your left-click attack. The first value is Σ and the second is the actual in game value when no evasion gear is equipped.

Level +%Def (Base) +HP Regen (Gold) +Phys Res +Poi Res +% Armour +%Def(Bronze) +Reflect +%Evasion
1 20 6 25 17 25 25 20.1
2 30 9 35 24 30 30 21.2
3 40 12 45 31 35 35 22.6
4 50 15 55 38 40 40 23.7
5 60 18 65 45 45 45 24.8
6 70 21 75 52 50 50 26
7 80 24 85 59 55 55 27.1
8 90 27 95 66 60 60 28.1
9 100 30 105 73 65 65 29.1
10 110 33 115 80 70 70 30.1
11 120 36 125 87 75 75 31.1
12 130 39 135 94 80 80 32
13 140 42 145 101 85 85 32.9
14 150 45 155 108 90 90 33.7
15 160 48 165 115 95 95 34.7 23 / 18.6
16 170 51 175 122 100 100 35.5 23.2 / 18.8
17 180 54 185 129 105 105 36.2 23.3 / 18.9
18 190 57 195 136 110 110 37 23.5 / 19.1
19 200 60 205 143 115 115 37.9 23.7 / 19.2
20 210 63 215 150 120 120 24 / 19.3
21 220 66 225 157 125 125 24.2 / 19.5
22 230 69 235 164 130 130 40 24.3 / 19.6
23 240 72 245 171 135 135 24.5 / 19.7
24 250 75 255 178 140 140 24.7 / 19.8
25 260 78 265 185 145 145
26 270 81 275 192 150 150
27 290 84 285 199 155 155 25.3 / 20.2
28 261 87 295 206 160 160
29 271 90 305 213 165 165
30 291 93 315 220 170 170
31 262 96 325 227 175 175

See Also

Gallery

NOTE: Ancient Bark's visual appearance has been changed over the times with the introduction of a different skin by the CM Patch. This change was introduced in CM Patch 1.20 and brought the dark purple shade appearance that can be seen in the photos below.