Difference between revisions of "Sacred 2:Forging"
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− | + | {{Languages}} | |
+ | __NOTOC__ | ||
− | '''How to Socket or Forge''' | + | {| |
+ | |[[File:Blacksmith.gif]] | ||
+ | |''' | ||
+ | == How to Socket or Forge == | ||
+ | ''' | ||
− | + | Sacred 2 allows players to create their own unique [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Armor|armor]] by "socketing" jewelry, rings, amulets, and [[Sacred 2:Runes|runes]] into their gear. A player does not need the [[Sacred 2:Blacksmith|Blacksmith skill]] to forge or socket items. All that is necessary is a visit to the [[Sacred 2:BlackSmith NPC|Blacksmith NPC]], where item socketing can be paid for. The Blacksmith's location can always be recognized by the anvil icon that appears on the map (http://www.sacredwiki.org/images/Sacred_2/Icon/blacksmith.png) or above the NPC's head in game. A Blacksmith's forge is usually outside and easy to spot. You can usually hear the sounds of them hammering metal. You can also look for shop signs: | |
+ | {| | ||
+ | |{{S2frame|[[File:Smithsign3elf.jpg|x100px]]|none|[[Sacred 2:Tyr Lysia|Elf Region]]}} | ||
+ | |{{S2frame|[[File:Smithsign1human.jpg|x100px]]|none|[[Sacred 2:Artamark|Human Region]]}} | ||
+ | |{{S2frame|[[File:Smithsign2desert.jpg|x100px]]|none|[[Sacred 2:Bengaresh Desert|Desert Region]]}} | ||
+ | |{{S2frame|[[File:Blacksmith background.jpg|x100px]]|none|'''Blacksmith Forging Screen'''}} | ||
+ | |} | ||
+ | |} | ||
+ | Socketing in Sacred 2 is considerably more expensive than in Sacred. As well, because of the larger number of variables involved with being able to produce quality forged items, builds that were intensely equipment-based via socketing in Sacred may not come as easily as before in Sacred 2. In Sacred, slots all had the same capacity of being able to socket ''all'' socketable items with a small variance in bonuses given for items forged in bronze, silver, gold, and green slots. Sacred 2 introduces item slots that are limited in what they are able to hold. This means, for example, that if there are several slots on an item, perhaps only one would be capable of socketing a ring. Sacred 2 also gives forge bonuses for weapons that contain silver or gold slots. | ||
− | + | When starting to forge a new item, the player will see the Forge/Socketing screen. Bring the item you wish to have socketed over to the field under the word Forging. For console users, just select the item you wish to forge. (The item must not be equipped or it won;t show up) Only Items that have slots within them can be placed here: | |
− | + | [[File:Forging Screenshot1.jpg|600px]] | |
− | |||
− | The player can place the item which possesses slots within the Forging field. | + | The player can place the item which possesses slots within the Forging field. Following down the field, along the right, will be seen the number and quality of slots that the item has. In the case of this sword, the player will see that there are ''two'' slots available for socketing, as well as an indication of the ''quality'' of the slots. The cursor is indicating that within one of the two slots available, the quality of this slot is Silver, and can therefore socket runes, smith arts, and rings. Just like above, for the console users, select the item you wish to socket into the previously selected item. |
− | [ | + | [[File:Forging Screenshot2.jpg|600px]] |
− | Blacksmith | + | ==Blacksmith Arts== |
+ | Blacksmith Arts are special Combat Arts that a Blacksmith offers and can socket. They are not found on runes like other CAs, but are instead chosen from the bottom of the Forge Screen. There are three of these Blacksmith Arts, each with different benefits, and they can be socketed in place of runes, jewelry, or damage-type items such as ice crystals. | ||
− | + | '''Bug:''' Blacksmith Arts forged into single slot items can only be removed by selling the item to a [[Sacred 2:Merchant|merchant]] (or blacksmith) and then buying the item back | |
− | + | ====1. Enhance==== | |
+ | {| | ||
+ | |[[File:Enhance.gif]] | ||
+ | | | ||
+ | *[[Sacred 2:Chance for critical hits|Chance for Critical Hits]] | ||
+ | *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (bonus) | ||
+ | |} | ||
+ | ====2. Anneal==== | ||
+ | {| | ||
+ | |[[File:Anneal.gif]] | ||
+ | | | ||
+ | *[[Sacred 2:Armor|Armor]] +X% | ||
+ | *[[Sacred 2:Defense Value X%|Defense Value +X%]] | ||
+ | |} | ||
+ | ====3. Whet==== | ||
+ | {| | ||
+ | |[[File:Whet.gif]] | ||
+ | | | ||
+ | *[[Sacred 2:Damage Types|Damage]]+X% | ||
+ | *[[Sacred 2:Attack Value X%|Attack Value +X%]] | ||
+ | |} | ||
− | |||
− | |||
− | + | In the example shown below, by clicking on the first Blacksmith Art, Enhance, any available slot that this Blacksmith art can be socketed successfully into will turn green. | |
− | + | [[File:Forging Screenshot3.jpg|600px]] | |
− | |||
− | + | Since the Silver slot allows runes to be socketed into it, the player can now take the Moribund Animus rune from his inventory and place it into the silver slot. Because a player benefits from the secondary effects (indicated on a rune by the smaller of the two descriptions) of another character class's runes, the player in this case would have successfully forged a weapon that now has an extra +3 Life Leech Per Hit. (For more information about the properties of runes from different difficulties, see the [[Sacred 2:Runes|Benefits of Forging Runes]] tables.) | |
− | + | [[File:Forging Screenshot4.jpg|600px]] | |
− | |||
− | + | Press Forge... socketing is now complete! | |
− | + | In the Sacred Demo, there is no penalty for removing a socketed item; this means that you can take out an item, and none of the other items will be destroyed. In the retail version of Sacred, however, removing one of a number of socketed items means the other items will be destroyed. However, level 75 of [[Sacred 2:Blacksmith|Blacksmith]] mastery offers a chance of not having items destroyed when one is taken out. | |
− | + | ==Type of Slots== | |
− | + | There are 4 different kinds of slots available on weapons and armor. The slot colors determine which types of items may be forged in them. | |
− | |||
− | + | [[File:Bronze.png]] '''Bronze Slot''' | |
− | + | Bronze slots allow the player to socket runes and Blackmith Arts only. | |
− | |||
+ | [[File:Silver.png]] '''Silver Slot''' | ||
− | + | Silver slots allow the player to socket runes, Blacksmith Arts, and rings. Silver slots also provide a bonus (7%) to stats on forged items. | |
− | |||
− | + | [[File:Gold.png]] '''Gold Slot''' | |
− | + | Gold slots allow the player to socket runes, Blacksmith Arts, rings, and amulets. Gold slots provide a significant bonus (15%) to stats on forged items. | |
− | |||
− | + | [[File:Material.png]] '''Damage Type Slot''' | |
+ | |||
+ | The Damage Type slot allows you to socket the following: | ||
+ | {| | ||
+ | |rowspan="2"|[[File:Chunk of Lava.png]] || <u>[[Sacred 2:Chunk of Lava|Chunk of Lava]] (fire)</u> | ||
+ | |- | ||
+ | |Converts a percentage of physical damage into [[Sacred 2:Fire|fire damage]]. | ||
+ | |- | ||
+ | |rowspan="2"|[[File:Poison Fang.png]] || <u>[[Sacred 2:Poison Fang|Poison Fang]] (poison)</u> | ||
+ | |- | ||
+ | |Converts a percentage of physical damage into [[Sacred 2:Poison|poison damage]]. | ||
+ | |- | ||
+ | |rowspan="2"|[[File:Magic Pearl.png]] || <u>[[Sacred 2:Magic Pearl|Magic Pearl]] (magic)</u> | ||
+ | |- | ||
+ | ||Converts a percentage of physical damage into [[Sacred 2:Magic|magic damage]]. | ||
+ | |- | ||
+ | |rowspan="2"|[[File:Ice Crystal.png]] || <u>[[Sacred 2:Ice Crystal|Ice Crystal]] (freeze)</u> | ||
+ | |- | ||
+ | ||Converts a percentage of physical damage into [[Sacred 2:Ice|ice damage]]. | ||
+ | |} | ||
+ | |||
+ | The above items will convert a percentage of the original weapon damage (usually from Physical) into the new, chosen element. For example, if a player wanted to enhance fire damage, he would socket one or more "Chunk of Lava" into their chosen gear and that would give them ~30-50% of the previous damage now as fire damage instead of physical. The more elemental damage a player can produce, the better the chance of applying the relevant [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]]. | ||
+ | |||
+ | ==Notes== | ||
+ | *Damage converters can drop from opponents and also can be purchased from [[Sacred 2:BlackSmith NPC|Blacksmiths]]. If one Blacksmith lacks the converter you need, try another. There exist different qualities of converters which are indicated by the colour of their name. In order of weakest to strongest they are Grey, White, Blue, Yellow. Higher quality converters can be found in different ways such as through the [[Sacred 2:Bargaining|Bargaining]] Skill to improve merchants goods for sale or by socketing items with [[Sacred 2:Chance to find valuables|Chance to find valuables]] and choosing [[Sacred 2:Enhanced Perception|Enhanced Perception]] Skill. | ||
− | * | + | *If a player has taken the [[Sacred 2:Blacksmith|Blacksmith skill]], items can be forged in lesser slots. For instance, the Blacksmith NPC can only forge an amulet in a gold slot, while a player with this skill may forge an amulet in either a gold or a silver slot. |
− | + | *The value of the modifier on the ring and/or amulet is stored by Sacred 2 as a decimal (eg, it it might be +2.4 All Skills), but only displayed (and applied) as an integer. The socketing bonus is applied to the full value (2.4 in this example), which is why a player might socket a +2 all skills ring and end up with +3 all skills. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{S2frame|[[File:Renders blacksmith tools.jpg|x200px]]|none|'''Blacksmith Tools'''}} |
Latest revision as of 21:29, 28 October 2013
How to Socket or Forge
Sacred 2 allows players to create their own unique weapons and armor by "socketing" jewelry, rings, amulets, and runes into their gear. A player does not need the Blacksmith skill to forge or socket items. All that is necessary is a visit to the Blacksmith NPC, where item socketing can be paid for. The Blacksmith's location can always be recognized by the anvil icon that appears on the map () or above the NPC's head in game. A Blacksmith's forge is usually outside and easy to spot. You can usually hear the sounds of them hammering metal. You can also look for shop signs:
|
Socketing in Sacred 2 is considerably more expensive than in Sacred. As well, because of the larger number of variables involved with being able to produce quality forged items, builds that were intensely equipment-based via socketing in Sacred may not come as easily as before in Sacred 2. In Sacred, slots all had the same capacity of being able to socket all socketable items with a small variance in bonuses given for items forged in bronze, silver, gold, and green slots. Sacred 2 introduces item slots that are limited in what they are able to hold. This means, for example, that if there are several slots on an item, perhaps only one would be capable of socketing a ring. Sacred 2 also gives forge bonuses for weapons that contain silver or gold slots.
When starting to forge a new item, the player will see the Forge/Socketing screen. Bring the item you wish to have socketed over to the field under the word Forging. For console users, just select the item you wish to forge. (The item must not be equipped or it won;t show up) Only Items that have slots within them can be placed here:
The player can place the item which possesses slots within the Forging field. Following down the field, along the right, will be seen the number and quality of slots that the item has. In the case of this sword, the player will see that there are two slots available for socketing, as well as an indication of the quality of the slots. The cursor is indicating that within one of the two slots available, the quality of this slot is Silver, and can therefore socket runes, smith arts, and rings. Just like above, for the console users, select the item you wish to socket into the previously selected item.
Blacksmith Arts
Blacksmith Arts are special Combat Arts that a Blacksmith offers and can socket. They are not found on runes like other CAs, but are instead chosen from the bottom of the Forge Screen. There are three of these Blacksmith Arts, each with different benefits, and they can be socketed in place of runes, jewelry, or damage-type items such as ice crystals.
Bug: Blacksmith Arts forged into single slot items can only be removed by selling the item to a merchant (or blacksmith) and then buying the item back
1. Enhance
|
2. Anneal
3. Whet
In the example shown below, by clicking on the first Blacksmith Art, Enhance, any available slot that this Blacksmith art can be socketed successfully into will turn green.
Since the Silver slot allows runes to be socketed into it, the player can now take the Moribund Animus rune from his inventory and place it into the silver slot. Because a player benefits from the secondary effects (indicated on a rune by the smaller of the two descriptions) of another character class's runes, the player in this case would have successfully forged a weapon that now has an extra +3 Life Leech Per Hit. (For more information about the properties of runes from different difficulties, see the Benefits of Forging Runes tables.)
Press Forge... socketing is now complete!
In the Sacred Demo, there is no penalty for removing a socketed item; this means that you can take out an item, and none of the other items will be destroyed. In the retail version of Sacred, however, removing one of a number of socketed items means the other items will be destroyed. However, level 75 of Blacksmith mastery offers a chance of not having items destroyed when one is taken out.
Type of Slots
There are 4 different kinds of slots available on weapons and armor. The slot colors determine which types of items may be forged in them.
Bronze slots allow the player to socket runes and Blackmith Arts only.
Silver slots allow the player to socket runes, Blacksmith Arts, and rings. Silver slots also provide a bonus (7%) to stats on forged items.
Gold slots allow the player to socket runes, Blacksmith Arts, rings, and amulets. Gold slots provide a significant bonus (15%) to stats on forged items.
The Damage Type slot allows you to socket the following:
Chunk of Lava (fire) | |
Converts a percentage of physical damage into fire damage. | |
Poison Fang (poison) | |
Converts a percentage of physical damage into poison damage. | |
Magic Pearl (magic) | |
Converts a percentage of physical damage into magic damage. | |
Ice Crystal (freeze) | |
Converts a percentage of physical damage into ice damage. |
The above items will convert a percentage of the original weapon damage (usually from Physical) into the new, chosen element. For example, if a player wanted to enhance fire damage, he would socket one or more "Chunk of Lava" into their chosen gear and that would give them ~30-50% of the previous damage now as fire damage instead of physical. The more elemental damage a player can produce, the better the chance of applying the relevant Secondary Damage Effect.
Notes
- Damage converters can drop from opponents and also can be purchased from Blacksmiths. If one Blacksmith lacks the converter you need, try another. There exist different qualities of converters which are indicated by the colour of their name. In order of weakest to strongest they are Grey, White, Blue, Yellow. Higher quality converters can be found in different ways such as through the Bargaining Skill to improve merchants goods for sale or by socketing items with Chance to find valuables and choosing Enhanced Perception Skill.
- If a player has taken the Blacksmith skill, items can be forged in lesser slots. For instance, the Blacksmith NPC can only forge an amulet in a gold slot, while a player with this skill may forge an amulet in either a gold or a silver slot.
- The value of the modifier on the ring and/or amulet is stored by Sacred 2 as a decimal (eg, it it might be +2.4 All Skills), but only displayed (and applied) as an integer. The socketing bonus is applied to the full value (2.4 in this example), which is why a player might socket a +2 all skills ring and end up with +3 all skills.
Blacksmith Tools
| ||