Difference between revisions of "Sacred 2:Eruptive Desecration"

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|Causes corpses to explode, inflicting damage to nearby opponents.  
 
|Causes corpses to explode, inflicting damage to nearby opponents.  
 
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
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==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Underworld|Nefarious Underworld]]'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]'''
  
 
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==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Damage (100% Physical): 30-30
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* [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Physical|Physical]]): 30-30
* Explosion Range: 2.8m
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* Explosion [[Sacred 2:Combat art range|Range]]: 2.8m
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds
 
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* '''Greed''' - Adds a chance to receive additional items from the corpse. (19.8% + 0.2% per CA level chance)
 
* '''Greed''' - Adds a chance to receive additional items from the corpse. (19.8% + 0.2% per CA level chance)
* '''Restore''' - The soul of a corpse will heal the Inquisitor. (9.9% + 0.1% per CA level healed)
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* '''Restore''' - The soul of a corpse will [[Sacred 2:Healing|heal]] the Inquisitor. (9.9% + 0.1% per CA level healed)
 
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* '''Violence''' - Increases the damage dealt by explosions. (50% increased physical damage)
 
* '''Violence''' - Increases the damage dealt by explosions. (50% increased physical damage)
* '''Danger Zone''' - Increases the damage range of the explosions. (50% increase from base value)
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* '''Danger Zone''' - Increases the damage range of the explosions. (50% increase from base value, increases the [[Sacred 2:Area of Effect|area of effect]])
 
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* '''Apocalypse''' - Increases the explosion's range. (60% increase from base value)
 
* '''Apocalypse''' - Increases the explosion's range. (60% increase from base value)
* '''Plague''' - The explosion has an additional poisonous effect. (74.3% from base physical damage, damage type poison)
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* '''Plague''' - The explosion has an additional poisonous effect. (74.3% from base physical damage, [[Sacred 2:Damage over time: Poison|poison damage over time]])
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{| align="right"
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|{{s2frame|{{#ev:youtube|wyfUw6mVoIg|400}}|center|Eruptive Desecration without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
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|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage
 
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
 
* [[Sacred 2:Aspect Focus|Nefarious Underworld Focus]] will decrease its regeneration
 
* [[Sacred 2:Aspect Lore|Nefarious Underworld Lore]] will raise its damage
 
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo.  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
 
  
== Usage Strategies ==
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* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
...
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* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Eruptive Desecration's physical damage.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
  
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
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== Usage Strategies ==
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*Useful to mop up any survivors of a major damage spell
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*...
 
*...
 
Cons
 
 
*...
 
*...
 
*...
 
*...
 
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'''Cons'''
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*Slow casting animation - even with low regen the Inquisitor can't explode corpses very rapidly
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*Requires a corpse
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*Small damage range without taking the '''Violence''' and '''Apocalypse''' mods
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
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==See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/inquisitor/combat%20arts/EruptiveDesecrationFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/inquisitor/combat%20arts/EruptiveDesecration320.jpg]
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*[[Sacred 2:Inquisitor|Inquisitor]]
__TOC__
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
<BR CLEAR=right>
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:Eruptive Desecration 01.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:Eruptive Desecration 02.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:EruptiveDesecration.jpg|x180px]]|none}}</center>
  
 
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Latest revision as of 04:00, 9 January 2014

13.gif Causes corpses to explode, inflicting damage to nearby opponents.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Greed - Adds a chance to receive additional items from the corpse. (19.8% + 0.2% per CA level chance)
  • Restore - The soul of a corpse will heal the Inquisitor. (9.9% + 0.1% per CA level healed)

MODicons_10.gif Silver
  • Violence - Increases the damage dealt by explosions. (50% increased physical damage)
  • Danger Zone - Increases the damage range of the explosions. (50% increase from base value, increases the area of effect)

MODicons_08.gif Gold
  • Apocalypse - Increases the explosion's range. (60% increase from base value)
  • Plague - The explosion has an additional poisonous effect. (74.3% from base physical damage, poison damage over time)
Eruptive Desecration without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Useful to mop up any survivors of a major damage spell

Pros and Cons

Pros

  • ...
  • ...

Cons

  • Slow casting animation - even with low regen the Inquisitor can't explode corpses very rapidly
  • Requires a corpse
  • Small damage range without taking the Violence and Apocalypse mods

Stats Chart

Level Regeneration Time Damage Explosion Range
1 6.2s 30-30 2.8m
2 8.3s 41-41 2.8m

See Also

Gallery