Difference between revisions of "Sacred 2:Swords"

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===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Swords===
  
==Swords==
+
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
 
 
===Sword Weapons Lore Modifiers===
 
  
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
!At Level
+
!Item Level
 
!1
 
!1
 
!25
 
!25
 
!70 - Requires Mastery
 
!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
|Combat Values: +Both ([[Sacred 2:Attack Value|Attack]] & [[Sacred 2:Defense Value|Defense]])
+
|[[Sacred 2:Attack Value|Attack]] & [[Sacred 2:Defense Value|Defense]]
 
|[[Sacred 2:Opponent's defense value|Opponent's defense value]]
 
|[[Sacred 2:Opponent's defense value|Opponent's defense value]]
 
|[[Sacred 2:Chance for critical hits|Chance for critical hits]]
 
|[[Sacred 2:Chance for critical hits|Chance for critical hits]]
 
|}
 
|}
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===Damage Types===
 +
* Swords typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time, a player may have Swords that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
 +
 +
* Swords gain damage from [[Sacred 2:Strength|Strength]].
 +
* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note:''' The [[Sacred 2:Community Patch|Community Patch]] changes the base attribute for the Katana-like swords shown on this page to [[Sacred 2:Dexterity|Dexterity]].  This was done by making them a new weapon class, with the variants being Katana, Yuudai, and Kitari.  This weapon class also includes the unique [[Sacred 2:Quetzal's First Strike|Quetzal's First Strike]].
 +
 +
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===Damage===
 +
* Moderate
 +
  
 
===Types===
 
===Types===
 +
Swords consist of:
 +
* Edged Blade
 +
* Annealed Blade
 +
* Hardened Blade
 +
 +
 +
===Common Swords===
 +
----
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|-valign="top"
  
Swords consist of:
+
|width="180px"|
* [[Sacred 2:Edged Blade|Edged Blade]]
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<center>{{S2frame|[[Image:swo21c.jpg|160px]]|none}}</center>
* [[Sacred 2:Annealed Blade|Annealed Blade]]
+
 
* [[Sacred 2:Hardened Blade|Hardened Blade]]
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|width="180px"|
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<center>{{S2frame|[[Image:swo22c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:swo24c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:swo25c.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:swo26c.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:New Cm Random Sword.jpg|160px]]|none|[[Sacred 2:Community Patch|CM Patch]] Only}}</center>
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|}
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===Notable Swords===
 +
----
 +
{|width="60%"
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|'''[[Sacred 2:Uniques Database|Unique]] Swords:'''
 +
* [[Sacred 2:Bareneret's Judgement|Bareneret's Judgement]]
 +
* [[Sacred 2:Excalibran|Excalibran]]
 +
* [[Sacred 2:Flame Smiter|Flame Smiter]]
 +
* [[Sacred 2:Huntress of Light|Huntress of Light]]
 +
* [[Sacred 2:Ice Flash|Ice Flash]]
 +
* [[Sacred 2:Lord Wayne's Player Killer|Lord Wayne's Player Killer]]
 +
* [[Sacred 2:Quetzal's First Strike|Quetzal's First Strike]]
 +
* [[Sacred 2:Serpent's Tongue|Serpent's Tongue]]
 +
* [[Sacred 2:Ysandrifa's Law|Ysandrifa's Law]]
 +
 
 +
 
 +
'''[[Sacred 2:Unlock Items|Unlock]] Swords:'''
 +
* [[Sacred 2:Celestial Magic Unlock Item |Celestial Magic]]
 +
* [[Sacred 2:Crimson Vengeance|Crimson Vengeance]]
 +
* [[Sacred 2:Darkened Soul|Darkened Soul]]
 +
* [[Sacred 2:Deathblade|Deathblade]]
 +
* [[Sacred 2:Flashing Glaive of Atherton|Flashing Glaive of Atherton]]
 +
* [[Sacred 2:Flaying Glaive of Atherton|Flaying Glaive of Atherton]]
 +
* [[Sacred 2:Hand of the Royal Guard|Hand of the Royal Guard]]
 +
* [[Sacred 2:Promise of El'Abjhal|Promise of El'Abjhal]]
 +
* [[Sacred 2:Shattersword|Shattersword]]
 +
* [[Sacred 2:Song of the Wilds|Song of the Wilds]]
 +
* [[Sacred 2:tom Felde's Thunderous Voice|tom Felde's Thunderous Voice]]
 +
 
 +
|valign="top"|'''[[Sacred 2:Community Patch Unique Items|Community Patch Unique]] Swords'''
 +
* [[Sacred 2:Aeon Flux|Aeon Flux]]
 +
* [[Sacred 2:Astral Longsword of Warlocks|Astral Longsword of Warlocks]]
 +
* [[Sacred 2:Guardian's Word|Guardian's Word]]
 +
* [[Sacred 2:Magol En Agar|Magol En Agar]]
 +
* [[Sacred 2:Tiddlywink|Tiddlywink]]
 +
 
 +
 
 +
'''[[Sacred 2:Legendary Database|Legendary]] Swords:'''
 +
* [[Sacred 2:Boneslicer|Boneslicer]]
 +
* [[Sacred 2:Magisil|Magisil]]
 +
* [[Sacred 2:Sereish Steel of Thunder|Sereish Steel of Thunder]] (Community Patch)
 +
 
 +
 
 +
'''[[Sacred 2:Set Items|Set]] Swords:'''
 +
* [[Sacred 2:Holy Wrath|Holy Wrath]] (Community Patch)
 +
* [[Sacred 2:Icingdeath|Icingdeath]] (Community Patch)
 +
* [[Sacred 2:Nikotaste's Stinger|Nikotaste's Stinger]]
 +
* [[Sacred 2:Sanguine Runeblade|Sanguine Runeblade]] (Community Patch)
 +
* [[Sacred 2:Twinkle|Twinkle]] (Community Patch)
 +
|}
 +
 
 +
 
 +
===See Also===
 +
----
 +
* [[Sacred 2:Strength Based Weapons|Strength Based Weapons]]
 +
* [[Sacred 2:Items|Items]]
 +
* [[Sacred 2:Item Modifiers|Item Modifiers]]
 +
* [[Sacred 2:Skills|Skills]]
 +
* [[Sacred 2:Attributes|Attributes]]

Latest revision as of 19:23, 19 December 2014

Sword Weapons Modifiers for Swords

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack & Defense Opponent's defense value Chance for critical hits


Damage Types

  • Swords typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Swords that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.
  • Swords gain damage from Strength.
  • icon13.gif Note: The Community Patch changes the base attribute for the Katana-like swords shown on this page to Dexterity. This was done by making them a new weapon class, with the variants being Katana, Yuudai, and Kitari. This weapon class also includes the unique Quetzal's First Strike.


Damage

  • Moderate


Types

Swords consist of:

  • Edged Blade
  • Annealed Blade
  • Hardened Blade


Common Swords



CM Patch Only


Notable Swords


Unique Swords:


Unlock Swords:

Community Patch Unique Swords


Legendary Swords:


Set Swords:


See Also