Difference between revisions of "Sacred 2:Insignia of Balefullness"

From SacredWiki
Jump to navigation Jump to search
(→‎Item Modifiers: added missing modifier)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{Languages}}
 
__NOTOC__
 
__NOTOC__
 
{|
 
{|
Line 6: Line 7:
  
 
== Technical Data ==
 
== Technical Data ==
 
+
<u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]'''
 
 
<u>Class:</u> '''Inquisitor'''
 
 
   
 
   
<u>Set name:</u> '''Insignia of Balefulness'''
+
<u>'''Set name:'''</u> '''Insignia of Balefulness'''
  
<u>Set item names:</u>
+
<u>'''Set Item Names:'''</u>
 
* [[Sacred 2:Insignia of Deference|Insignia of Deference]] (Helm)
 
* [[Sacred 2:Insignia of Deference|Insignia of Deference]] (Helm)
 
* [[Sacred 2:Insignia of Balefulness|Insignia of Balefulness]] (Armor)
 
* [[Sacred 2:Insignia of Balefulness|Insignia of Balefulness]] (Armor)
Line 18: Line 17:
 
* [[Sacred 2:Insignia of Pain|Insignia of Pain]] (Legs)
 
* [[Sacred 2:Insignia of Pain|Insignia of Pain]] (Legs)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Silver.png]] 3 Silver
 +
* [[Image:Gold.png]] 3 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] None
+
* {{fire}}
* [[Image:Silver.png]] 3 Silver Sockets
+
* {{magic}}
* [[Image:Gold.png]] 3 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
*N/A
* Fire
 
* Magic
 
== Bonus to Combat Arts ==
 
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 +
*N/A
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 +
*N/A
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
 +
 
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Helm)
 
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Helm)
 +
 +
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
 +
** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
 +
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor)
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor)
 +
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 +
 
*[[Sacred 2:Defense Value|Defense Value]] (Armor)
 
*[[Sacred 2:Defense Value|Defense Value]] (Armor)
 +
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
 +
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Ring)
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Ring)
 +
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
 +
 
*[[Sacred 2:Run Speed|Run Speed]] (Legs)
 
*[[Sacred 2:Run Speed|Run Speed]] (Legs)
 +
 
*[[Sacred 2:Defense Value|Defense Value]] (Legs)
 
*[[Sacred 2:Defense Value|Defense Value]] (Legs)
  
== About the set ==
+
== About the Set ==
 +
* ...
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
Line 62: Line 76:
 
|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Dexterity
+
|class="cellborderlc" align="left"|[[Sacred 2:Dexterity|Dexterity]] %
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
Line 73: Line 87:
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 20 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
[center]http://www.sacredwiki.org/images/Sacred_2/sets/Inq/insignia.jpg[/center]
+
<center>http://www.sacredwiki.org/images/Sacred_2/sets/Inq/insignia.jpg</center>
 
{{:Sacred 2:Insignia of Deference}}
 
{{:Sacred 2:Insignia of Deference}}
 
{{:Sacred 2:Insignia of Balefulness}}
 
{{:Sacred 2:Insignia of Balefulness}}
 
{{:Sacred 2:Insignia of Inquisition}}
 
{{:Sacred 2:Insignia of Inquisition}}
 
{{:Sacred 2:Insignia of Pain}}
 
{{:Sacred 2:Insignia of Pain}}
 +
 
|}
 
|}
 
  
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Inquisitor Set|I]]
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Inquisitor Set|I]]

Latest revision as of 10:23, 13 January 2017

download-button.png

Technical Data

Class: Inquisitor

Set name: Insignia of Balefulness

Set Item Names:

Available Sockets:

  • Silver.png 3 Silver
  • Gold.png 3 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

  • N/A

Bonus to Attributes

  • N/A

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Dexterity % +18.7%

insigniastats.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

insignia.jpg