Difference between revisions of "Sacred 2:Fiery Ember"

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(→‎Modifications: Expanded acronym from CA to Combat Art)
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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/12.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/12.gif
|Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (looks like a mini-volcano) per monster. Can be modded to give further monster Fire resist reduction, more damage, reduced monster attack speed & others.  
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|Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, the spell with the higher level will cancel the weaker one.
 
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|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
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{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Fire.png]]==
* Cooldown: 15.0s
+
* [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]]
* Damage (100% [[Sacred 2:Fire|Fire]]): 3-3
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* [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a mini-volcano) per monster on the screen.
* Duration: 10.0s
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* Duration: 10.0 seconds
* Fire Resistance (Opponent): -10.1%
+
* Fire [[Sacred 2:Armor|Resistance]] (Opponent): -10.1%
* Mitigation: [[Sacred 2:Ice|Ice]]: 10.1%
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* [[Sacred 2:Damage Mitigation|Mitigation]]: [[Sacred 2:Ice|Ice]]: 10.1%
* Range: 15.0m
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* [[Sacred 2:Combat art range|Range]]: 15.0 meters
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 8.0s = 23.0 seconds
 
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|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Incinerate ''' - Increases fire damage. (50% increase)
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* '''Incinerate ''' - Increases fire damage within range. (50% increase)
* '''Scald ''' - Reduces target's [[Sacred 2:Attack Speed|Attack Speed]]. (20% + 0.5% per CA level decrease)
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* '''Scald ''' - Reduces opponents' [[Sacred 2:Attack Speed|Attack Speed]]. (20% + 0.5% per CA level decrease)
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Frost Protection''' - Improves protection against [[Sacred 2:Ice|Ice]] damage. (20% + 0.1% per Combat Art level damping)
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* '''Frost Protection''' - Reduces [[Sacred 2:Ice|Ice]] damage even more. (20% + 0.1% per Combat Art level [[Sacred 2:Damage Mitigation|damage mitigation]])
* '''Churn''' - Further reduces target's fire resist. (20% + 0.1% per Combat Art level decrease)
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* '''Churn''' - Further decreases opponents' fire resistance. (20% + 0.1% per Combat Art level decrease)
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Conservation ''' - Reduces regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
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* '''Conservation ''' - Decreases the regeneration time. (Relative reduction of the Regeneration Time. ~33.6% reduction at CA level 1, 43% at CA level 50, 50% at CA level 100. Does not affect Cooldown time.)
** ''Note: This is called Energy Efficiency in the console version.
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** ''Note: This is called '''Energy Efficiency''' in the console version.
* '''Sustain ''' - Increases duration. (50% increase)
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* '''Sustain ''' - Increases the duration of Fiery Ember. (5.0 seconds + 0.1 seconds per CA level, a 50% increase)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|xFEaIa9eu6w|400}}|center|Fiery Ember without Modifications}}
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|}
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__NOTOC__
 +
<BR CLEAR=right>
 
|}
 
|}
 +
==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 +
* [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 +
* [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 +
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]).
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Burn|Burning]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Fiery Ember's fire damage.
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
==Skills==
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
The following skills will affect this combat art:
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* [[Sacred 2:Source Warden Lore|Source Warden Lore]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
*[[Sacred 2: Source Warden Focus| Source Warden Focus]]
 
* [[Sacred 2:Concentration|Concentration]]
 
* [[Sacred 2:Combat Discipline|Combat Discipline]]
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Gather as large a mob as you can, then cast Firey Ember while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/volcanoes, thus giving much increased damage, chance to set monsters on fire, etc.
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*A player may gather as large a mob as possible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with [[Sacred 2:Chance for Burn|Chance for Burn]], etc.
 +
 
 +
*Due to its reduction to enemy fire resists, it's useful to cast Fiery Ember before attacking with CA's like [[Sacred 2:Furious Emblazer|Furious Emblazer]] or fire-damage weapons socketed with [[Sacred 2:Chunk of Lava|lava chunks]].
 +
 
 +
*Fiery Ember has a wide radius that can be increased even further with +[[Sacred 2:Combat art range|combat art range]] item modifiers, killing everything on the screen.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
* Useful against very large mobs that aren't moving (ie, they're in melee range of you)
+
* Can be useful against very large mobs that are not moving, for example enemies within melee range  
* Fire resist reduction could be useful when paired up with a fire High Elf
+
* Fire resist reduction can be useful when paired up with a fire [[Sacred 2:High Elf|High Elf]]
Cons
+
* Damage mitigation protects against ice spells and melee attacks
 +
'''Cons'''
 
* Very low initial damage
 
* Very low initial damage
* 15 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen
+
* The effect is a stationary circle and will provide no benefits if the Temple Guardian leaves it and will not deal damage to enemies outside of the radius.
 +
* 15 second cooldown is fixed (not modified by [[Sacred 2:Concentration|Concentration]], [[Sacred 2:Source Warden Focus|Source Warden Focus]] or [[Sacred 2:Stamina|Stamina]]) in addition to the regeneration time.
  
 +
== Notes ==
 +
Temple Guardian's CAs Fiery Ember and Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has "Feel Cold" modification that causes all targets in close vicinity to the caster to be more vulnerable to Ice Damage. These CAs cause all enemies in Area of Effect to have modifier "Damage Vulnerability Ice/Fire +x%" which not only removes these enemies' resistance to Damage but can decrease it below zero, causing CAs to deal more damage than the value stated in CA description. These CAs do not affect target's Armor, but decrease "Damage Mitigation" modifier by fixed percentage (not by percent of target's mitigation like Ancient Magic).
  
 
== Stats Chart ==
 
== Stats Chart ==
 
+
*Duration is 10 + 0.05*CA level seconds and 15 + 0.1*CA level seconds with '''Sustain'''.
 +
*Fire resistance reduction is 10% + 0.2%*CA level and 30% + 0.3%*CA level with '''Churn'''.
 +
*Ice damage mitigation is 10% + 0.2%*CA level and 30% + 0.3%*CA level with '''Frost Protection'''.
 +
*Range is 15 + 0.075*CA level meters.
 +
*Hits 0.8 + 0.004*CA level times per second.
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 10.4%
 
| 10.4%
 
| 15.1m
 
| 15.1m
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|xFEaIa9eu6w|400}}}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 +
*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
 
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Fiery ember.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:FieryEmber.jpg|x160px]]|none}}</center>
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 14:00, 27 January 2023

12.gif Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. If the combat art Icy Evanescence is active within range, the spell with the higher level will cancel the weaker one.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1) Fire.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incinerate - Increases fire damage within range. (50% increase)
  • Scald - Reduces opponents' Attack Speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Frost Protection - Reduces Ice damage even more. (20% + 0.1% per Combat Art level damage mitigation)
  • Churn - Further decreases opponents' fire resistance. (20% + 0.1% per Combat Art level decrease)

MODicons_08.gif Gold
  • Conservation - Decreases the regeneration time. (Relative reduction of the Regeneration Time. ~33.6% reduction at CA level 1, 43% at CA level 50, 50% at CA level 100. Does not affect Cooldown time.)
    • Note: This is called Energy Efficiency in the console version.
  • Sustain - Increases the duration of Fiery Ember. (5.0 seconds + 0.1 seconds per CA level, a 50% increase)
Fiery Ember without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • A player may gather as large a mob as possible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with Chance for Burn, etc.
  • Due to its reduction to enemy fire resists, it's useful to cast Fiery Ember before attacking with CA's like Furious Emblazer or fire-damage weapons socketed with lava chunks.
  • Fiery Ember has a wide radius that can be increased even further with +combat art range item modifiers, killing everything on the screen.

Pros and Cons

Pros

  • Can be useful against very large mobs that are not moving, for example enemies within melee range
  • Fire resist reduction can be useful when paired up with a fire High Elf
  • Damage mitigation protects against ice spells and melee attacks

Cons

  • Very low initial damage
  • The effect is a stationary circle and will provide no benefits if the Temple Guardian leaves it and will not deal damage to enemies outside of the radius.
  • 15 second cooldown is fixed (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regeneration time.

Notes

Temple Guardian's CAs Fiery Ember and Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has "Feel Cold" modification that causes all targets in close vicinity to the caster to be more vulnerable to Ice Damage. These CAs cause all enemies in Area of Effect to have modifier "Damage Vulnerability Ice/Fire +x%" which not only removes these enemies' resistance to Damage but can decrease it below zero, causing CAs to deal more damage than the value stated in CA description. These CAs do not affect target's Armor, but decrease "Damage Mitigation" modifier by fixed percentage (not by percent of target's mitigation like Ancient Magic).

Stats Chart

  • Duration is 10 + 0.05*CA level seconds and 15 + 0.1*CA level seconds with Sustain.
  • Fire resistance reduction is 10% + 0.2%*CA level and 30% + 0.3%*CA level with Churn.
  • Ice damage mitigation is 10% + 0.2%*CA level and 30% + 0.3%*CA level with Frost Protection.
  • Range is 15 + 0.075*CA level meters.
  • Hits 0.8 + 0.004*CA level times per second.
Level Regeneration Time Cooldown Damage Duration Fire Resistance (Opponent) Mitigation: Ice Range
1 12.0s 15.0s 3-3 10.0s -10.1% 10.1% 15.0m
2 16.0s 15.0s 5-5 10.0s -10.4% 10.4% 15.1m

See Also

Gallery