Difference between revisions of "Sacred 2:Dryad Runes"
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{|cellspacing="0" style="font-size:100%;" | {|cellspacing="0" style="font-size:100%;" | ||
+ | |-align="center" | ||
+ | |width="180px" rowspan="1"| | ||
+ | |width="180px"| | ||
+ | |width="180px"| [[File:Ravaged-Impact-rune.png|link=Sacred 2:Ravaged Impact]][[File:Darting-Assault-rune.png|link=Sacred 2:Darting Assault]][[File:Forest-Flight-rune.png|link=Sacred 2:Forest Flight]] | ||
+ | |width="180px"| [[File:Twisted-Torment-rune.png|link=Sacred 2:Twisted Torment]][[File:Viperish-Disease-rune.png|link=Sacred 2:Viperish Disease]][[File:Black-Curse-rune.png|link=Sacred 2:Black Curse]] | ||
+ | |width="180px"| [[File:Edaphic-Lances-rune.png|link=Sacred 2:Edaphic Lances]][[File:Tangled-Vine-rune.png|link=Sacred 2:Tangled Vine]][[File:Goldenglade-Touch-rune.png|link=Sacred 2:Goldenglade Touch]] | ||
+ | |-align="center" | ||
+ | |width="180px" rowspan="1"| | ||
+ | |width="180px"| | ||
+ | |width="180px"| [[File:Dust-Devil-rune.png|link=Sacred 2:Dust Devil]][[File:Sinister-Predator-rune.png|link=Sacred 2:Sinister Predator]] | ||
+ | |width="180px"| [[File:Malicious-Totem-rune.png|link=Sacred 2:Malicious Totem]][[File:Moribund-Animus-rune.png|link=Sacred 2:Moribund Animus]] | ||
+ | |width="180px"| [[File:Acute-Mind-rune.png|link=Sacred 2:Acute Mind]][[File:Ancient-Bark-rune.png|link=Sacred 2:Ancient Bark]] | ||
|-align="center" | |-align="center" | ||
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| | |class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| | ||
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|-align="center" | |-align="center" | ||
|class="cellborder"| Bonus to Combat Art Level | |class="cellborder"| Bonus to Combat Art Level | ||
− | |class="cellborder"| Chance for Poison | + | |class="cellborder"| [[Sacred 2:Chance for Poison|Chance for Poison]] |
− | |class="cellborder"| Life Leeched per hit | + | |class="cellborder"| [[Sacred 2:Life leeched per hit|Life Leeched per hit]] |
− | |class="cellborder"| Opponents chance to cause secondary effects | + | |class="cellborder"| Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] |
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|Bronze | |class="cellborderlc" align="left"|Bronze | ||
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|class="cellborder"| -14.8% | |class="cellborder"| -14.8% | ||
|} | |} | ||
+ | |||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Runes|Runes]] - Main runes page explaining how runes work in Sacred 2, from rune exchange to socketing. |
Latest revision as of 12:39, 27 January 2015
Primary Effect | Capricious Hunter | Cabalistic Voodoo | Nature Weaver | |
Bonus to Combat Art Level | Chance for Poison | Life Leeched per hit | Opponents chance to cause secondary effects | |
Bronze | +1 | +2.0% | +3 | -6.5% |
Silver | +1 | +3.0% | +4 | -7.8% |
Gold (Item Lvl 20)
|
+2 | +4.3% | +6 | -9.9% |
Platinum (Item Lvl 35)
|
+4 | +5.5% | +8 | -12.3% |
Niobium (Item Lvl 50)
|
+6 | +7.0% | +10 | -14.8% |
See Also
- Runes - Main runes page explaining how runes work in Sacred 2, from rune exchange to socketing.