Difference between revisions of "Sacred 2:Eruptive Desecration"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Eruptive Desecration's physical damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
*Useful to mop up any survivors of a major damage spell
 
*Useful to mop up any survivors of a major damage spell
 
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*...
 
*...
 
*...
 
*...
Cons
+
'''Cons'''
 +
*Slow casting animation - even with low regen the Inquisitor can't explode corpses very rapidly
 
*Requires a corpse
 
*Requires a corpse
*Small damage range without taking the "Violence" and "Apocalypse" mods
+
*Small damage range without taking the '''Violence''' and '''Apocalypse''' mods
 
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
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| 2.8m
 
| 2.8m
 
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==See Also==
 
==See Also==
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==Gallery==
 
==Gallery==
 
 
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
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Latest revision as of 04:00, 9 January 2014

13.gif Causes corpses to explode, inflicting damage to nearby opponents.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Greed - Adds a chance to receive additional items from the corpse. (19.8% + 0.2% per CA level chance)
  • Restore - The soul of a corpse will heal the Inquisitor. (9.9% + 0.1% per CA level healed)

MODicons_10.gif Silver
  • Violence - Increases the damage dealt by explosions. (50% increased physical damage)
  • Danger Zone - Increases the damage range of the explosions. (50% increase from base value, increases the area of effect)

MODicons_08.gif Gold
  • Apocalypse - Increases the explosion's range. (60% increase from base value)
  • Plague - The explosion has an additional poisonous effect. (74.3% from base physical damage, poison damage over time)
Eruptive Desecration without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Useful to mop up any survivors of a major damage spell

Pros and Cons

Pros

  • ...
  • ...

Cons

  • Slow casting animation - even with low regen the Inquisitor can't explode corpses very rapidly
  • Requires a corpse
  • Small damage range without taking the Violence and Apocalypse mods

Stats Chart

Level Regeneration Time Damage Explosion Range
1 6.2s 30-30 2.8m
2 8.3s 41-41 2.8m

See Also

Gallery