Difference between revisions of "Sacred 2:Sword Weapons"

From SacredWiki
Jump to navigation Jump to search
(corrected link)
m
 
(3 intermediate revisions by 3 users not shown)
Line 31: Line 31:
  
 
===[[Sacred 2:Skill Mastery|Mastery]]===
 
===[[Sacred 2:Skill Mastery|Mastery]]===
* Grants the chance to land [[Sacred 2:Chance for Double Hit|double hits]].
+
* Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
 +
* Works only for basic melee attacks, not Combat Arts.
 +
* '''NOTE''': The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.
  
  
Line 60: Line 62:
  
 
This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
 +
  
 
===Types===
 
===Types===
Line 67: Line 70:
 
* [[Sacred 2:Daggers|Daggers]] - animation speed about 25% faster than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
 
* [[Sacred 2:Daggers|Daggers]] - animation speed about 25% faster than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
 
* [[Sacred 2:Sabers|Sabers]] - animation speed same as swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
 
* [[Sacred 2:Sabers|Sabers]] - animation speed same as swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
* [[Sacred 2:Short Swords|Short Swords]] - animation speed about 15% faster than swords at equivalent attack spee. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
+
* [[Sacred 2:Short Swords|Short Swords]] - animation speed about 15% faster than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
 
* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
 
* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
 +
* [[Sacred 2:Fist Weapons|Fist Weapons]] ([[Sacred 2:Community Patch|Community Patch]] only) - animation speed about 25% faster than swords at equivalent attack speed. ([[Sacred 2:Attributes|Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
  
  

Latest revision as of 15:45, 23 June 2023


swordweapons.gif Sword Weapons

Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png

Mastery

  • Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
  • Works only for basic melee attacks, not Combat Arts.
  • NOTE: The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.


Properties

  • This skill will unlock weapon attributes that require Sword Weapons skill (like "Attack speed (Sword Weapons)).
  • The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.

The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


Types

Sword weapons consist of:


Modifiers unlocked


See Also