Difference between revisions of "Sacred 2:Arctic Blast"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg== | ||
− | * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice| | + | * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]] |
* Enemies hit by Arctic Blast are pushed back | * Enemies hit by Arctic Blast are pushed back | ||
− | * | + | * Push Distance 5.7 meters |
− | * Max | + | * Max Angle: 90 degrees |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.4 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | *'''Stun''' - [[Sacred 2:Chance to stun opponents| | + | *'''Stun''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]]. (33.4% + 0.2% per CA level) |
− | *'''Frostbite''' - | + | *'''Frostbite''' - Inflicts additional [[Sacred 2:Damage over time: Ice|cold damage over time]] (2.0/s + 2.0/s per level). |
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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*'''Range''' - Increases the radius of Arctic Blast by 30 degrees. | *'''Range''' - Increases the radius of Arctic Blast by 30 degrees. | ||
− | *'''Impact''' - Increases base | + | *'''Impact''' - Increases the base cold damage inflicted by 10 + 7.5 per level. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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*'''Squall''' - Arctic Blast spreads faster. (25%) | *'''Squall''' - Arctic Blast spreads faster. (25%) | ||
− | *'''Frostbite''' - | + | *'''Frostbite''' - Inflicts additional cold damage over time (2.0/s + 2.0/s per level). |
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Arctic Blast's | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Arctic Blast's cold damage. |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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* Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it with a "shotgun" effect if aimed well. | * Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it with a "shotgun" effect if aimed well. | ||
+ | |||
+ | *'''Frostbite - Impact - Frostbite''' is a good modification setup for boss-killing, while '''Stun - Range - Squall''' is more effective for crowd control. | ||
*Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Hurricane|Hurricane]]), the blast may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's. | *Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Hurricane|Hurricane]]), the blast may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's. | ||
+ | |||
+ | * The push distance slowly increases as Arctic Blast levels up, more than doubling at max level. The max angle is fixed at 90 degrees unless the '''Range''' modification is taken. Neither push distance nor max angle is affected by Combat Art Range +% on items. | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 14:51, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Arctic Blast's cold damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Damage aside, this is an excellent CA for keeping enemies away from the Druid.
- Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it with a "shotgun" effect if aimed well.
- Frostbite - Impact - Frostbite is a good modification setup for boss-killing, while Stun - Range - Squall is more effective for crowd control.
- Keep in mind that for some area-of-effect combat arts (Hurricane), the blast may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
- The push distance slowly increases as Arctic Blast levels up, more than doubling at max level. The max angle is fixed at 90 degrees unless the Range modification is taken. Neither push distance nor max angle is affected by Combat Art Range +% on items.
Pros and Cons
Pros
- 100% knockback chance (not true knockback, but rather a "push" effect that can't be resisted).
- Can control the angle and radius (wide sweep or focused blast)
Cons
- If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one).
Gallery
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