Difference between revisions of "Sacred 2:Conviction"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * Opponent's [[Sacred 2:Armor|Armor Resistances]]: - 34.2% |
− | * Enemy Sensitivity to all Damage Types: | + | * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level |
− | * Lower [[Sacred 2:Opponent's defense value| | + | * Lower [[Sacred 2:Opponent's defense value|Opponent's Defense Rating]]: -9.1% |
− | * Debuff Duration: | + | * Debuff Duration: 2 seconds |
* Range: 5.7 meters | * Range: 5.7 meters | ||
* Allies Benefit: 50% | * Allies Benefit: 50% | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: + | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * ''' | + | * '''Zap''' - Increases opponents' sensitivity to [[Sacred 2:Magic|magic damage]] by 10% + 0.5% per level. |
− | * ''' | + | * '''Subdue''' - Further decreases opponents' defense rating by 10% + 0.2% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * ''' | + | * '''Singe''' - Increases opponents' sensitivity to [[Sacred 2:Fire|fire]] damage (10% + 0.5% per level). |
− | * ''' | + | * '''Chill''' - Increases opponents' sensitivity to [[Sacred 2:Ice|cold]] damage (10% + 0.5% per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Nullify''' - Grants the Paladin the power to dispel | + | * '''Nullify''' - Grants the Paladin the power to dispel opponents' buffs when she lands a hit. |
− | * '''Assurance''' - | + | * '''Assurance''' - Further decreases opponents' total armor resistances by 30% + 1% per level. |
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* This buff reduces enemy resistance by two methods that work together: | * This buff reduces enemy resistance by two methods that work together: | ||
− | **First, it lowers | + | **First, it lowers opponents' '''existing''' armor resistances by a percentage. This property can't lower enemy armor below the value of "0", because it delivers diminishing returns like most other percentage-based debuffs. '''Assurance''' mod will increase this property and can allow up to 80% armor reduction at the highest levels. |
**Second, it increases enemy overall damage sensitivity by a percent. This works like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]]. It affects both enemies with high resistances and those without any at all. '''Singe''', '''Chill''', and '''Zap''' mods do the same thing but for specific elements. | **Second, it increases enemy overall damage sensitivity by a percent. This works like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]]. It affects both enemies with high resistances and those without any at all. '''Singe''', '''Chill''', and '''Zap''' mods do the same thing but for specific elements. | ||
*'''Nullify''' mod requires the Paladin to land a hit before the enemy buff is dispelled. It will not work on enemies just from being in the area of effect. | *'''Nullify''' mod requires the Paladin to land a hit before the enemy buff is dispelled. It will not work on enemies just from being in the area of effect. | ||
+ | |||
+ | * The defense debuff is subject to diminishing returns, so will deliver about -40% defense at max levels, even with '''Subdue''' mod. | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 02:45, 10 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Devout Offense Lore - improves buff casting speed, allows for modification points.
- Devout Offense Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty.
Usage Strategies
- Pairs well with Vengeance, which adds elemental damage to every attack.
- This buff reduces enemy resistance by two methods that work together:
- First, it lowers opponents' existing armor resistances by a percentage. This property can't lower enemy armor below the value of "0", because it delivers diminishing returns like most other percentage-based debuffs. Assurance mod will increase this property and can allow up to 80% armor reduction at the highest levels.
- Second, it increases enemy overall damage sensitivity by a percent. This works like reverse Damage Mitigation. It affects both enemies with high resistances and those without any at all. Singe, Chill, and Zap mods do the same thing but for specific elements.
- Nullify mod requires the Paladin to land a hit before the enemy buff is dispelled. It will not work on enemies just from being in the area of effect.
- The defense debuff is subject to diminishing returns, so will deliver about -40% defense at max levels, even with Subdue mod.
Pros and Cons
Pros
- Essentially boosts the damage of every attack and spell the Paladin has
- Can pierce enemy immunities
- Can strip enemies of their buffs
Cons
- Causes no damage of its own
- Doesn't really gain much power from any skills or attributes
Gallery
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