Difference between revisions of "Sacred 2:Insignia Regis"
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* [[Sacred 2:Attack Speed|Attack Speed]] +X% (1h Club) | * [[Sacred 2:Attack Speed|Attack Speed]] +X% (1h Club) | ||
− | * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] | + | * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% (1h Club) |
* [[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] +X% (1h Club) | * [[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] +X% (1h Club) | ||
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* [[Sacred 2:Chance to banish undead|Chance to Banish Undead]] +X% (1h Club) | * [[Sacred 2:Chance to banish undead|Chance to Banish Undead]] +X% (1h Club) | ||
− | * [[Sacred 2:Attack Value|Attack Value]] +X | + | * [[Sacred 2:Attack Value|Attack Value]] +X (1h Club) |
* [[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X% (1h Club) | * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X% (1h Club) | ||
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== About the Set == | == About the Set == | ||
− | This set was designed to provide the game with a dual-wielding set for club users. The names of the set pieces are inspired by the regal nature of the sceptres and kingly jewels. Every king needs a sceptre or two, as well as royal attributes like a firm hand (Pugno Tyrannus = Tyrant's Fist) and a commanding voice (Vox Principis = Ruler's Voice). | + | * This set was designed to provide the game with a dual-wielding set for club users. The names of the set pieces are inspired by the regal nature of the sceptres and kingly jewels. Every king needs a sceptre or two, as well as royal attributes like a firm hand (Pugno Tyrannus = Tyrant's Fist) and a commanding voice (Vox Principis = Ruler's Voice). |
+ | |||
+ | * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete this set because they cannot Dual Wield. | ||
+ | ** The Dragon Mage can Dual Wield if the [http://darkmatters.org/forums/index.php?/files/file/357-sacred-2-enhanced-spells-mod/ Enhanced Spells Mod] is installed. | ||
== The Set Bonuses == | == The Set Bonuses == | ||
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==See Also== | ==See Also== | ||
− | *[http://darkmatters.org/forums/index.php?/topic/21671-new-uniques-and-legendaries-brainstorming/page- | + | *[http://darkmatters.org/forums/index.php?/topic/21671-new-uniques-and-legendaries-brainstorming/page-10#entry6969042 Development Thread] on DarkMatters |
*[[Sacred 2:Set Items|Set Items]] | *[[Sacred 2:Set Items|Set Items]] | ||
*[[Sacred 2:Character Class|Character Class]] | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
− | <center>{{CMframe|[[File:Insignia Regis.jpg| | + | <center>{{CMframe|[[File:Insignia Regis.jpg|455px]]|}}</center> |
{{:Sacred 2:Globus Cruciger}} | {{:Sacred 2:Globus Cruciger}} | ||
{{:Sacred 2:Sceptrum Dominus}} | {{:Sacred 2:Sceptrum Dominus}} | ||
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− | [[Category:Sacred 2 Sets| | + | [[Category:Sacred 2 Sets|I]][[Category:Sacred 2 All Class Set|I]] |
Latest revision as of 09:10, 2 January 2017
This page is about additional content added from the CM Patch.
The contents of this page are exclusive content found only by installing the Community Patch. |
Technical DataClass: All Set name: Insignia Regis Set Item Names:
Available sockets:
Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also
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