Difference between revisions of "User:Schot/BM CA Chart"

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| Text.....Conditional information
 
| Text.....Conditional information
 
|-
 
|-
|style="background:#8a9ba0;"| Primary damage modifiers.
+
|style="background:#9F998B;"| Primary damage modifier.  A checkmark indicates that Magic Lore will increase the spell's natural damage type(s).
 
|-
 
|-
 
|style="background:#a7b56b;"| <u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
 
|style="background:#a7b56b;"| <u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.

Revision as of 02:33, 20 April 2008

Regeneration

Check.png = Affects Spell Regeneration Increases Level
Attributes Skills Spells Item Mods
Spell Mental
Regen
Medi-
tation
Fire
Magic
Earth
Magic
Air
Magic
Water
Magic
Ghost
Meadow
Regen
Spells
+ To All Spells
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png

Damage

Spell Skills Attributes
Weapon
Lore
Magic
Lore
Str Endur Char Dex Ment
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
. . . . . . .
. . . . . . .
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
NA1.png .......not applicable/no effect
Check.png..........Affects Spell
Text.....Conditional information
Primary damage modifier. A checkmark indicates that Magic Lore will increase the spell's natural damage type(s).
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Mental Regen will only increase damage if attribute points are assigned to it. Any equip with + Ment Regen will have NO effect !!

Item Dmg Mods

CA/Trap Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
Physical.gifFire.gifMagic.gifPoison.gif all all all all all .
all all all all all all .
all all all all all all .
all all all all all all .
- - Pois/Phys Check.png Check.png Check.png Phys/Pois
. . . . . . .
. . . . . . .
- - Phys/Fire Check.png Check.png Check.png Phys/Fire
- - Fire/Pois Check.png Check.png Check.png Fire/Pois
. . . . . . .
. . . . . . .
- Check.png Check.png Check.png Check.png Check.png
- Check.png Check.png Check.png Check.png Check.png
- Check.png Check.png Check.png Check.png Check.png
- Check.png Check.png Check.png Check.png Check.png
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%