Difference between revisions of "Sacred 2:Grand Invigoration"
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+ | ==See Also== | ||
+ | *[[Sacred 2:High Elf|High Elf]] | ||
+ | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | ||
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] |
Revision as of 16:54, 4 March 2011
Modifications
Skills And AttributesThe following skills and attributes will affect this combat art:
Usage StrategiesHave this buff on at all times, don't forget to reactivate after death/joining a new game. This is one of the only combat arts for which memorizing more runes has no downside: if you use this, add as many runes as you can. This also means that you can use it without spending any skill points on Delphic Arcania and it will still be useful. It should be noted that in a 3-buffs scenario (Concentration Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.
Pros and ConsPros
Cons
Stats Chart
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Contents
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