Difference between revisions of "Sacred 2:Warding Energy"
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* The Warding Energy Lore skill will extend shield hit point total and improve the amount of damage that the shield will mitigate. Note that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the bonus is applied to out-of-combat shield regeneration only. | * The Warding Energy Lore skill will extend shield hit point total and improve the amount of damage that the shield will mitigate. Note that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the bonus is applied to out-of-combat shield regeneration only. | ||
− | * Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the | + | * Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the regeneration penalty that is applied by running the buff. |
− | *Revered Technology Lore increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen. | + | * Revered Technology Lore increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen. |
== Usage Strategies == | == Usage Strategies == | ||
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Revision as of 21:39, 16 July 2011
Aspect
Modifications
SkillsThe following skills will affect this combat art:
Usage StrategiesMuch general information for energy shield usage is given in the article Energy Shields. The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation. Pros and ConsPros
Cons
Stats Chart |
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See Also
Gallery
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