Difference between revisions of "Sacred 2:Lost Fusion"
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− | + | =='''Introduction: The Lost Fusion Technologist'''== | |
− | + | <div style="float:right;"> | |
− | One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. | + | {|style="margin:0px 0px 5px 10px;" |
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | {| | ||
+ | | | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer18.gif | ||
+ | |One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. | ||
+ | |} | ||
+ | |- | ||
+ | |{{S2frame|[[File:Tw technology do.jpg]]|none}} | ||
+ | |} | ||
− | + | =='''Lost Fusion Combat Arts'''== | |
− | |||
==='''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]'''=== | ==='''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]'''=== | ||
{| | {| | ||
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|The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. | |The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. | ||
|} | |} | ||
+ | |||
+ | =='''Lost Fusion [[Sacred 2:Skills|Skills]]'''== | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Aspect Focus|Lost Fusion Focus]]'''<br />Improves regeneration, raises max Combat Art level, and unlocks modification points for Lost Fusion. | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionlore.gif | ||
+ | |valign="top"|[[Sacred 2:Aspect Lore|'''Lost Fusion Lore''']]<br />Increases damage, critical chance, and cast speed for this aspect. | ||
+ | |} | ||
+ | =='''Lost Fusion [[Sacred 2:Mobiculum|Mobiculum]]'''== | ||
+ | The Mobiculum for the Lost Fusion aspect is covered with green technological symbols. The Ice and Blood version of this special mount has unique armor with a battle shield attached to the front. | ||
+ | {| | ||
+ | |{{S2frame|[[Image:moblostfusion-1.jpg|430px]]||'''Fallen Angel Version'''}} | ||
+ | |{{S2frame|[[File:Tg mobiculum fusion.jpg|370px]]||'''Ice and Blood Version'''}} | ||
+ | |} | ||
+ | ===Bonuses and Penalties=== | ||
+ | |||
+ | {{S2frame|http://www.sacredwiki.org/images/Sacred_2/Mounts/mablostfusion.jpg|left}} | ||
+ | <br clear="left" /> | ||
+ | |||
+ | Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts. | ||
+ | |||
+ | However, this aspect mount gives a special bonus which offsets the regeneration penalty to Lost Fusion. Therefore, a Temple Guardian specializing in Lost Fusion will desire this Mobiculum. Combined with the [[Sacred 2:Riding|Riding]] skill, this mount may make it seem as if there is almost no penalty whatsoever! | ||
+ | |||
+ | =='''[[Sacred 2:Technical Modules|Lost Fusion Set: Technical Modules]]'''== | ||
+ | |||
+ | The Technical Modules is a set specially focused on the Lost Fusion aspect, giving bonuses to all five combat art levels and their regeneration times. | ||
+ | |||
+ | ::::http://www.sacredwiki.org/images/Sacred_2/sets/TG/technical.gif | ||
==See Also== | ==See Also== | ||
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*[[Sacred 2:Temple Guardian|Temple Guardian]] | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
*[[Sacred 2: Combat Arts| Combat Arts]] | *[[Sacred 2: Combat Arts| Combat Arts]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] |
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Revision as of 20:09, 4 September 2013
Introduction: The Lost Fusion Technologist
Contents |
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Lost Fusion Combat Arts
Amplifying Discharge
A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target. |
Furious Emblazer
A jet of molten fire burns everything in the Temple Guardian's path. |
Jolting Touch
The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds. |
Archimedes Beam
The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy. |
Propelled Levitation
The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. |
Lost Fusion Skills
Lost Fusion Focus Improves regeneration, raises max Combat Art level, and unlocks modification points for Lost Fusion. |
Lost Fusion Lore Increases damage, critical chance, and cast speed for this aspect. |
Lost Fusion Mobiculum
The Mobiculum for the Lost Fusion aspect is covered with green technological symbols. The Ice and Blood version of this special mount has unique armor with a battle shield attached to the front.
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Bonuses and Penalties
| ||
Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.
However, this aspect mount gives a special bonus which offsets the regeneration penalty to Lost Fusion. Therefore, a Temple Guardian specializing in Lost Fusion will desire this Mobiculum. Combined with the Riding skill, this mount may make it seem as if there is almost no penalty whatsoever!
Lost Fusion Set: Technical Modules
The Technical Modules is a set specially focused on the Lost Fusion aspect, giving bonuses to all five combat art levels and their regeneration times.