Difference between revisions of "Sacred 2:Revered Technology Lore"
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'''Other Effects:''' | '''Other Effects:''' | ||
− | * [[Sacred 2:Warding Energy|Warding Energy]]: increases the [[Sacred 2:Block Warding Energy|Block Warding Energy]] value of the | + | * [[Sacred 2:Warding Energy|Warding Energy]]: increases the [[Sacred 2:Block Warding Energy|Block Warding Energy]] value of the "Block" modification |
− | * [[Sacred 2:BeeEffGee|BeeEffGee]]: increases the [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] for the | + | * [[Sacred 2:BeeEffGee|BeeEffGee]]: increases the [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] for the "Accuracy" modification |
Latest revision as of 05:38, 12 January 2014
Revered Technology Lore
Increases inflicted damage, critical hit chance, and the execution speed of the Revered Technology Aspect of the Seraphim. Enables the use of modifications for the aspect.
- Damage +X% (refer to table below)
- Execution Speed +Z%
Other Effects:
- Warding Energy: increases the Block Warding Energy value of the "Block" modification
- BeeEffGee: increases the Chance that opponents cannot evade attacks for the "Accuracy" modification
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage. +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Critical Hit, +%: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,6 | 8,4 | 8,6 | 9 | 9,7 | 11 | 12,1 | 13,2 | 14,1 | 14,9 | 15,6 | 16,6 | 17,4 | 18,2 | 18,8 |
Execution Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Mastery
- Further increases inflicted damage.
Properties
- Only hard points count for modification purposes (skill bonuses don't give modification points).
- Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in combos. This was fixed in version 2.40.0.
Breakpoints
- The bonuses are increased in steps as shown in the full table
The damage bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Critical Hit chance bonus at a given skill level x is given fairly precisely by the following formulas:
- 20*(x+1.5)/(x+100) Pre-Mastery
- 30*(x-32.5)/(x+66) Mastery
The Execution Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.