Difference between revisions of "Sacred 2:Baneful Smite"
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* '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced [[Sacred 2:Run Speed|run speed]]; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50) | * '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced [[Sacred 2:Run Speed|run speed]]; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50) | ||
− | * '''Disarm''' - Opponent temporarily loses his weapon. (50% chance) | + | * '''Disarm''' - Opponent temporarily loses his weapon. (50% chance to disarm) |
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Baneful Smite: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | Baneful | + | *Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the '''Chain''' mod to strike 2 targets in close proximity for full damage. |
− | Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. [[Sacred 2:Boss|Bosses]] will have a lesser chance of hitting a player successfully. | + | *Can also be used as "debuff" strategy by choosing the mods '''Laggard''' and '''Confuse''', which will also effect bosses. [[Sacred 2:Boss|Bosses]] will have a lesser chance of hitting a player successfully. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Very long combat art range. | * Very long combat art range. | ||
* Will always hit any enemy targeted. | * Will always hit any enemy targeted. | ||
* Good damage for a primary combat art | * Good damage for a primary combat art | ||
* Can be modded to strike 2 targets for full damage without missing | * Can be modded to strike 2 targets for full damage without missing | ||
− | Cons | + | '''Cons''' |
* Challenging to balance damage and regeneration time. | * Challenging to balance damage and regeneration time. | ||
* Damage is relatively low compared to similar skills of other casters. | * Damage is relatively low compared to similar skills of other casters. | ||
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== See Also== | == See Also== | ||
− | |||
*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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== Gallery == | == Gallery == | ||
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|-valign="top" | |-valign="top" |
Latest revision as of 04:57, 6 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Baneful Smite: Open Wounds and Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the Chain mod to strike 2 targets in close proximity for full damage.
- Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully.
Pros and Cons
Pros
- Very long combat art range.
- Will always hit any enemy targeted.
- Good damage for a primary combat art
- Can be modded to strike 2 targets for full damage without missing
Cons
- Challenging to balance damage and regeneration time.
- Damage is relatively low compared to similar skills of other casters.
Stats Chart
- Duration (which?) is 0.5 seconds.
- Magic damage modifier is increased by 2*CA-Lvl percentage points.
See Also
Gallery
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