Difference between revisions of "Sacred 2:Arctic Blast"
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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...") |
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* Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it with a "shotgun" effect if aimed well. | * Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it with a "shotgun" effect if aimed well. | ||
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+ | *'''Frostbite - Impact - Frostbite''' is a good modification setup for boss-killing, while '''Stun - Range - Squall''' is more effective for crowd control. | ||
*Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Hurricane|Hurricane]]), the blast may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's. | *Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Hurricane|Hurricane]]), the blast may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's. |
Revision as of 15:57, 13 April 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Arctic Blast's ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Damage aside, this is an excellent CA for keeping enemies away from the Druid.
- Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it with a "shotgun" effect if aimed well.
- Frostbite - Impact - Frostbite is a good modification setup for boss-killing, while Stun - Range - Squall is more effective for crowd control.
- Keep in mind that for some area-of-effect combat arts (Hurricane), the blast may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
Pros and Cons
Pros
- 100% knockback chance (not true knockback, but rather a "push" effect that can't be resisted).
- Can control the angle and radius (wide sweep or focused blast)
Cons
- If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one).
Gallery
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