Difference between revisions of "Sacred 2:Flesh-Eaters' Implements"
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|VALIGN="top" WIDTH=82%"| | |VALIGN="top" WIDTH=82%"| | ||
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+ | [http://darkmatters.org/forums/index.php?/files/file/424-flesh-eaters-implements/ http://www.sacredwiki.org/download-button.png] | ||
== Technical Data == | == Technical Data == | ||
− | + | '''<u>Class:</u> All''' | |
− | <u>Class:</u> | ||
− | <u>Set name:</u> | + | '''<u>Set name:</u> Flesh-Eaters' Implements''' |
− | <u>Set | + | '''<u>Set Item Names:</u>''' |
− | * [[Sacred 2:Ghoul Blade|Ghoul Blade]] (Axe) | + | * [[Sacred 2:Ghoul Blade|Ghoul Blade]] (1h Axe) |
− | * [[Sacred 2:Tomahawk of the Wendigo|Tomahawk of the Wendigo]] (Axe) | + | * [[Sacred 2:Tomahawk of the Wendigo|Tomahawk of the Wendigo]] (1h Axe) |
* [[Sacred 2:Tengu's Ambush|Tengu's Ambush]] (Amulet) | * [[Sacred 2:Tengu's Ambush|Tengu's Ambush]] (Amulet) | ||
* [[Sacred 2:Jotun's Maw|Jotun's Maw]] (Ring) | * [[Sacred 2:Jotun's Maw|Jotun's Maw]] (Ring) | ||
+ | '''<u>Available sockets:</u>''' | ||
+ | * [[Image:Material.png]] 2 Material | ||
+ | * [[Image:Gold.png]] 2 Gold | ||
+ | |||
+ | <u>'''[[Sacred 2:Damage|Damage]]:'''</u> | ||
+ | * {{physical}} | ||
+ | * {{poison}} | ||
+ | |||
+ | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> | ||
+ | * N/A | ||
+ | |||
+ | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | ||
+ | * N/A | ||
+ | |||
+ | == Bonus to [[Sacred 2:Skills|Skills]] == | ||
+ | * N/A | ||
+ | |||
+ | == Bonus to [[Sacred 2:Attributes|Attributes]] == | ||
+ | * N/A | ||
+ | |||
+ | == [[Sacred 2:Item Modifiers|Item Modifiers]] == | ||
+ | * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% | ||
+ | |||
+ | * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% | ||
− | + | * [[Sacred 2:Attack Speed|Attack Speed]] +X% | |
− | * [[ | ||
− | |||
− | |||
− | |||
− | + | * [[Sacred 2:Chance for Poison|Chance for Poison]] +X% | |
− | * | + | |
− | * | + | * [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]] +X% |
− | * | + | |
− | * | + | * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X |
− | * | + | |
+ | * [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X% | ||
+ | ** Requires the [[Sacred 2:Dual wield|Dual Wield]] skill to unlock this modifier | ||
+ | |||
+ | * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X% | ||
+ | |||
+ | * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% | ||
+ | |||
+ | * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X% | ||
+ | |||
+ | == About the Set == | ||
+ | * This set was designed to provide the game with a dual-wielding set for axe users. The names of the set pieces are inspired by the mythological creatures known to feast on human flesh. | ||
+ | **[https://en.wikipedia.org/wiki/Ghoul Ghouls] are those who feed on the flesh of the dead, eventually becoming more grotesque than the corpses they consume. They are known to haunt graveyards and crypts. | ||
+ | **The [https://en.wikipedia.org/wiki/Wendigo Wendigo], on the other hand, are known by Native American tribes to prefer warm living flesh, the better from which to steal the victim's strength. | ||
+ | **[https://en.wikipedia.org/wiki/Tengu Tengu] are bipedal winged creatures from Japanese lore. In some tellings they are more noble, but in others they swoop down on unsuspecting prey with outstretched claws. | ||
+ | **Finally, we have the [https://en.wikipedia.org/wiki/J%C3%B6tunn Jotun], the most fearsome giants of the north, some large enough to swallow a man in one gulp. | ||
− | |||
* Powerful set for any dual wield build as it includes the deadliest melee damage modifiers | * Powerful set for any dual wield build as it includes the deadliest melee damage modifiers | ||
− | == The | + | == The Set Bonuses == |
+ | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | ||
+ | |||
{|cellspacing="0" | {|cellspacing="0" | ||
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|class="cellborderth" width="65px"| Gold | |class="cellborderth" width="65px"| Gold | ||
|class="cellborderth" width="65px"| Platinum (lvl 100) | |class="cellborderth" width="65px"| Platinum (lvl 100) | ||
− | |class="cellborderth" width="65px"| Niobium | + | |class="cellborderth" width="65px"| Niobium (lvl 200) |
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|[[Sacred 2:Chance | + | |class="cellborderlc" align="left"|[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict Serious Open Wounds]] |
− | |class="cellborder"| | + | |class="cellborder"| 2 |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| +7.1% | ||
|class="cellborder"| +8.0% | |class="cellborder"| +8.0% | ||
− | |||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|[[Sacred 2:Leech | + | |class="cellborderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech life from opponents]] |
|class="cellborder"| 4 | |class="cellborder"| 4 | ||
|class="cellborder"| | |class="cellborder"| | ||
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|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| +1.5% | |class="cellborder"| +1.5% | ||
− | |class="cellborder"| | + | |class="cellborder"| +1.7% |
|-align="center" | |-align="center" | ||
|} | |} | ||
[[File:FleshEatersBonus.jpg]] | [[File:FleshEatersBonus.jpg]] | ||
+ | |||
+ | == Recommended pieces == | ||
+ | *... | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
− | * | + | * The axes begin dropping at level 20 and drop in 10 level increments. |
+ | * The ring beings dropping at level 18 and drops in 10 level increments. | ||
+ | * The amulet begins dropping at level 40 and drops in 20 level increments. | ||
+ | ==See Also== | ||
+ | *[http://darkmatters.org/forums/index.php?/topic/21671-new-uniques-and-legendaries-brainstorming/page-10#entry6969042 Development Thread] on DarkMatters | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
− | <center>[[Image:FleshEaters.jpg]]</center> | + | <center>{{CMframe|[[Image:FleshEaters.jpg|475px]]|}}</center> |
+ | {{:Sacred 2:Ghoul Blade}} | ||
+ | {{:Sacred 2:Tomahawk of the Wendigo}} | ||
+ | {{:Sacred 2:Tengu's Ambush}} | ||
+ | {{:Sacred 2:Jotun's Maw}} | ||
+ | |} | ||
− | + | [[Category:Sacred 2 Sets|F]][[Category:Sacred 2 All Class Set|F]] | |
− | |||
− | [[Category:Sacred 2 Sets| |
Revision as of 06:48, 2 January 2017
This page is about additional content added from the CM Patch.
The contents of this page are exclusive content found only by installing the Community Patch. |
Technical DataClass: All Set name: Flesh-Eaters' Implements Set Item Names:
Available sockets:
Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also
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