Difference between revisions of "Sacred 2:Maul"
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* No way to improve its powers except for increasing character level and CA level of Werebear. | * No way to improve its powers except for increasing character level and CA level of Werebear. | ||
* 25 second cooldown can't be reduced and 20 second duration can't be increased. | * 25 second cooldown can't be reduced and 20 second duration can't be increased. | ||
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==Gallery== | ==Gallery== |
Revision as of 02:00, 11 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
None. Maul is a special combat art available only when the Druid transforms into the Werebear. Therefore modification points cannot be used on it. Some of the other Werebear modifications will affect the power of Maul: Fire Claws will convert some of Maul's damage burst into fire damage. Deadly Strike, Hunger, and Ravage will also apply their effects to Maul. Skills and AttributesNo skills or attributes affect the damage, regeneration, or execution speed of Maul. These values only improve as the level of Werebear and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up. Usage Strategies
Pros and ConsPros
Cons
Gallery
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