Difference between revisions of "Sacred 2:Psychic Hammer"
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* [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]] | * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]] | ||
* Pushes enemies back, damaging other enemies they hit | * Pushes enemies back, damaging other enemies they hit | ||
− | * Slows Enemy Movement, Attack, and Casting Speed by | + | * Slows Enemy Movement, Attack, and Casting Speed by 50% + 5% per level (duration 10 seconds) |
* Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike]] (double damage) when opponent health is below 25% | * Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike]] (double damage) when opponent health is below 25% | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.6 seconds | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.6 seconds | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Lash Out''' - Increases the push distance of Psychic Hammer by 50%. | * '''Lash Out''' - Increases the push distance of Psychic Hammer by 50%. | ||
− | * ''' | + | * '''Trauma''' - Inflicts additional [[Sacred 2:Damage over time: Physical|physical damage over time]] (2.0/s + 2.0/s per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Relay''' - | + | * '''Relay''' - Widens the effective angle of Psychic Hammer by 40 degrees (allowing an [[Sacred 2:Area of Effect|area-of-effect]]). |
− | * '''Vehemence''' - | + | * '''Vehemence''' - Increases the base physical damage inflicted by 48 + 26 per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Weaken''' - | + | * '''Weaken''' - Decreases the opponent's [[Sacred 2:Attributes|attributes]] by 20% + 1% per level (10 seconds). |
* '''Fumble''' - Knocks the weapon from the target's hands for a short period (10 seconds). | * '''Fumble''' - Knocks the weapon from the target's hands for a short period (10 seconds). | ||
|} | |} | ||
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* '''Fumble''' disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating. | * '''Fumble''' disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating. | ||
+ | |||
+ | * The duration of the slowing effect and the debuffs from the gold mods is fixed at 10 seconds. | ||
== Pros and Cons == | == Pros and Cons == |
Revision as of 16:38, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Shadow Disciplines Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Shadow Disciplines Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Psychic Hammer's physical damage: Open Wounds.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Useful for clumps of enemies or enemies lined up behind one another. Psychic Hammer pushes enemies into each other, causing more damage.
- Deadly Strike (deathblow) does not normally apply to spells, but Psychic Hammer has this modifier as a base property, so items with the modifier "Opponent Level for Deadly Strike" will apply and raise the threshold at which double damage is triggered.
- Fumble disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
- The duration of the slowing effect and the debuffs from the gold mods is fixed at 10 seconds.
Pros and Cons
Pros
- Useful against both single targets and mobs
- Slowing effect is very useful for crowd control and escapes
Cons
- ...
Gallery
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