Difference between revisions of "Sacred 2:Dust Devil"

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(Added CA Video)
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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* '''Please add in game tooltip info for this Combat Art from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Concealment''' - Increases evade chance inside the cloud. (10% + 0.2% per CA level / +40% from base value)
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* '''Concealment''' - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
* '''Recondition''' - Significantly reduces recharge time. (50% + 1% per CA level decrease)
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* '''Recondition''' - Significantly reduces recharge time. (50% + 1% per Combat Art level decrease)
 
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* '''Elongate''' - Dust Devil lasts considerably longer. (53.3% increase)
 
* '''Elongate''' - Dust Devil lasts considerably longer. (53.3% increase)
* '''Spell Shield''' - Light protection from hostile spells. (20% + 1% per CA level chance to block spells)
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* '''Spell Shield''' - Light protection from hostile spells. (20% + 1% per Combat Art level chance to block spells)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Sanding''' - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per CA level physical damage(+damage modifiers))
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* '''Sanding''' - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level physical damage(+damage modifiers))
* '''Spread''' - Increases circumference of Dust Devil significanly. (42.9% increase)
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* '''Spread''' - Increases circumference of Dust Devil significantly. (42.9% increase)
 
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* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise the damage from the gold Sanding mod
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise the damage from the gold Sanding mod
 
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
 
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo.  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo.  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the Combat Art adds to base damage.
  
  
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* Eventually can be kept up at all times
 
* Eventually can be kept up at all times
 
* Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
 
* Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
* Can be used to boost Spell Resistance and Willpower through the silver Spell Shield option
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* Can be used to boost [[Sacred 2:Spell Resistance|Spell Resistance]] and [[Sacred 2:Willpower|Willpower]] through the silver Spell Shield option
 
* Can be turned into an offensive attack with the Sanding gold modification
 
* Can be turned into an offensive attack with the Sanding gold modification
 
Cons
 
Cons

Revision as of 00:22, 20 October 2011

04.gif The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

  • Please add in game tooltip info for this Combat Art from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Concealment - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
  • Recondition - Significantly reduces recharge time. (50% + 1% per Combat Art level decrease)

MODicons_10.gif Silver
  • Elongate - Dust Devil lasts considerably longer. (53.3% increase)
  • Spell Shield - Light protection from hostile spells. (20% + 1% per Combat Art level chance to block spells)

MODicons_08.gif Gold
  • Sanding - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level physical damage(+damage modifiers))
  • Spread - Increases circumference of Dust Devil significantly. (42.9% increase)

Skills

The following skills will affect this combat art:


Usage Strategies

  • Very effective defensive combat art right from the start that adds an evade chance to the dryad's stats while she remains in the cloud
  • Taking the bronze mod Recondition and the silver mod Elongate seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time
  • The Silver mod Spell Shield is very good at blocking incoming spells and enemy combat arts, making it useful against caster bosses
  • Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance

Pros and Cons

Pros

  • Eventually can be kept up at all times
  • Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
  • Can be used to boost Spell Resistance and Willpower through the silver Spell Shield option
  • Can be turned into an offensive attack with the Sanding gold modification

Cons

  • Must stay within the range of the cloud for the effects to work on the character
  • After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast

Stats Chart

Dust Devil without Modifications


See Also

Gallery