Difference between revisions of "Sacred 2:Eruptive Desecration"
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|Causes corpses to explode, inflicting damage to nearby opponents. | |Causes corpses to explode, inflicting damage to nearby opponents. | ||
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
|width="25%" valign="top"| | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]''' |
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * Damage (100% Physical): 30-30 | + | * [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Physical|Physical]]): 30-30 |
− | * Explosion Range: 2.8m | + | * Explosion [[Sacred 2:Combat art range|Range]]: 2.8m |
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds | ||
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* '''Greed''' - Adds a chance to receive additional items from the corpse. (19.8% + 0.2% per CA level chance) | * '''Greed''' - Adds a chance to receive additional items from the corpse. (19.8% + 0.2% per CA level chance) | ||
− | * '''Restore''' - The soul of a corpse will heal the Inquisitor. (9.9% + 0.1% per CA level healed) | + | * '''Restore''' - The soul of a corpse will [[Sacred 2:Healing|heal]] the Inquisitor. (9.9% + 0.1% per CA level healed) |
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* '''Violence''' - Increases the damage dealt by explosions. (50% increased physical damage) | * '''Violence''' - Increases the damage dealt by explosions. (50% increased physical damage) | ||
− | * '''Danger Zone''' - Increases the damage range of the explosions. (50% increase from base value, increases the area of effect) | + | * '''Danger Zone''' - Increases the damage range of the explosions. (50% increase from base value, increases the [[Sacred 2:Area of Effect|area of effect]]) |
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* '''Apocalypse''' - Increases the explosion's range. (60% increase from base value) | * '''Apocalypse''' - Increases the explosion's range. (60% increase from base value) | ||
− | * '''Plague''' - The explosion has an additional poisonous effect. (74.3% from base physical damage, damage | + | * '''Plague''' - The explosion has an additional poisonous effect. (74.3% from base physical damage, [[Sacred 2:Damage over time: Poison|poison damage over time]]) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|wyfUw6mVoIg|400}}|center|Eruptive Desecration without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2: | + | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | + | * [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | |
− | * [[Sacred 2: | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time |
− | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | |
− | * [[Sacred 2:Concentration|Concentration]] | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. |
− | * [[Sacred 2: | + | |
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
== Usage Strategies == | == Usage Strategies == | ||
− | + | *Useful to mop up any survivors of a major damage spell | |
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*... | *... | ||
Cons | Cons | ||
− | * | + | *Requires a corpse |
− | * | + | *Small damage range without taking the "Violence" and "Apocalypse" mods |
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==See Also== | ==See Also== | ||
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] |
==Gallery== | ==Gallery== |
Revision as of 04:05, 13 December 2013
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Useful to mop up any survivors of a major damage spell
Pros and Cons
Pros
- ...
- ...
Cons
- Requires a corpse
- Small damage range without taking the "Violence" and "Apocalypse" mods
Stats Chart
Level | Regeneration Time | Damage | Explosion Range |
---|---|---|---|
1 | 6.2s | 30-30 | 2.8m |
2 | 8.3s | 41-41 | 2.8m |
See Also
Gallery
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