Difference between revisions of "Sacred 2:Astute Supremacy Lore"

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(added life leech effect)
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Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Astute Supremacy|Astute Supremacy]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect.
 
Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Astute Supremacy|Astute Supremacy]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect.
  
* [[Sacred 2:Damage|Damage]] +X% (refer to table below)
+
* [[Sacred 2:Damage|Damage]] (including [[Sacred 2:Life leeched per hit|Life Leech Damage]] from [[Sacred 2:Levin Array|Levin Array]]) +X% (refer to table below)
  
 
* [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
 
* [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%

Revision as of 04:07, 14 December 2013

astutesupremacylore.gif Astute Supremacy Lore

Increases inflicted damage, critical hit chance, and the execution speed of the Astute Supremacy Aspect of the Inquisitor. Enables the use of modifications for the aspect.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage. +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8
Execution Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


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Mastery

  • Further increases inflicted damage.

Properties

  • Only hard points count for modification purposes (skill bonuses don't give modification points).
  • Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in combos. This was fixed in version 2.40.0.

Breakpoints

  • The bonuses are increased in steps as shown in the full table


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Critical Hit chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The Execution Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also