Difference between revisions of "Sacred 2:Baneful Smite"
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* '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]} | * '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]} | ||
− | * '''Confuse''' - | + | * '''Confuse''' - [[Sacred 2:Opponent's attack value|Reduces the target's attack value]]. (150 + 2 per CA level reduced (guess)) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. ([[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage) | + | * '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. (Actually [[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage) |
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance) | * '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance) | ||
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Revision as of 12:03, 16 December 2013
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
Baneful smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the "Chain" mod to strike 2 targets in close proximity for full damage.
Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully.
Pros and Cons
Pros
- Very long combat art range.
- Will always hit any enemy targeted.
- Good damage for a primary combat art
- Can be modded to strike 2 targets for full damage without missing
Cons
- Challenging to balance damage and regeneration time.
- Damage is relatively low compared to similar skills of other casters.
Stats Chart
- Duration (which?) is 0.5 seconds.
- Magic damage modifier is increased by 2*CA-Lvl percentage points.
See Also
Gallery
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