Difference between revisions of "Sacred 2:Thorns"
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* [[Sacred 2:Chance to reflect: Stun|Chance to Reflect Stun]]: 35% + 0.6% per level | * [[Sacred 2:Chance to reflect: Stun|Chance to Reflect Stun]]: 35% + 0.6% per level | ||
* Allies Benefit: 50% | * Allies Benefit: 50% | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: + | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% |
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Revision as of 08:30, 18 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Blessed Defense Lore - improves casting speed, allows for modification points.
- Blessed Defense Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty.
Usage Strategies
- Thorns is a straightforward buff. It reflects enemy attacks. You can choose which attack types you want to emphasize.
- Unlike in Diablo 2, reflected damage in Sacred 2 is completely blocked. The player takes no damage. This makes reflective buffs like Thorns much more defensive than offensive in nature.
- An extremely high defense value, evade chance, and/or block chance will mean enemies can't hit you and therefore won't get hit by Thorns. Consider this if you want to use Thorns in a more offensive manner.
- Thorns can affect allies. Read the Note About Party Buffs to learn how to avoid a glitch in the base game where buff effects stack infinitely upward.
Pros and Cons
Pros
- High reflect chance
- Can reflect any type of attack with modifications
Cons
- During multiplayer, Paladin must turn off buff before teleporting to party members or reassembling the party, and recast it afterward (to avoid glitching party stats).
Gallery
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