Difference between revisions of "Sacred 2:Adornments of the Ancestors"
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|class="cellborderth" width="65px"| Items needed | |class="cellborderth" width="65px"| Items needed | ||
|class="cellborderth" width="65px"| Bronze | |class="cellborderth" width="65px"| Bronze | ||
− | |class="cellborderth" width="65px"| Silver ( | + | |class="cellborderth" width="65px"| Silver (level 47) |
|class="cellborderth" width="65px"| Gold | |class="cellborderth" width="65px"| Gold | ||
|class="cellborderth" width="65px"| Platinum | |class="cellborderth" width="65px"| Platinum | ||
− | |class="cellborderth" width="65px"| Niobium | + | |class="cellborderth" width="65px"| Niobium (level 200) |
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|[[Sacred 2:Run Speed|Run Speed]] | |class="cellborderlc" align="left"|[[Sacred 2:Run Speed|Run Speed]] | ||
|class="cellborder"| 2 | |class="cellborder"| 2 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +8.0% | + | |class="cellborder"| + 8.0% |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 25.0 % | ||
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] | |class="cellborderlc" align="left"|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] | ||
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +5.4% | + | |class="cellborder"| + 5.4% |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 20.0 % | ||
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|[[Sacred 2:Chance to find valuables|Chance to Find Valuables]] | |class="cellborderlc" align="left"|[[Sacred 2:Chance to find valuables|Chance to Find Valuables]] | ||
|class="cellborder"| 4 | |class="cellborder"| 4 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +14.8% | + | |class="cellborder"| + 14.8 % |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 40.0 % | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|[[Sacred 2: | + | |class="cellborderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech life from opponents]] |
|class="cellborder"| 5 | |class="cellborder"| 5 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 2.5 % | ||
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|[[Sacred 2:Casting Speed|Casting Speed]] | |class="cellborderlc" align="left"|[[Sacred 2:Casting Speed|Casting Speed]] | ||
|class="cellborder"| 7 | |class="cellborder"| 7 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +9.6% | + | |class="cellborder"| + 9.6 % |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| | + | |class="cellborder"| + 30.0 % |
|} | |} | ||
+ | |||
+ | [[File:Adornments of the ancestors set bonus.jpg]] | ||
== Recommended pieces == | == Recommended pieces == | ||
Line 118: | Line 120: | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
− | * | + | * The pieces of this set begin dropping at level 15 and drop every 15 levels afterward. |
==See Also== | ==See Also== |
Revision as of 17:20, 12 January 2017
Technical DataClass: High Elf Set name: Adornments of the Ancestors This set focuses on the High Elf's aspect: Delphic Arcania Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to SkillsBonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also
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