Difference between revisions of "Sacred 2:Hurricane"
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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...") |
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg== | ||
* [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Ice]] and 40% [[Sacred 2:Physical|Physical]]) | * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Ice]] and 40% [[Sacred 2:Physical|Physical]]) | ||
− | * Chance to Disarm: | + | * Chance to Disarm: 50% |
* Slow Enemy Movement: 30% | * Slow Enemy Movement: 30% | ||
* Radius: 9 Meters | * Radius: 9 Meters |
Revision as of 02:57, 24 January 2018
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Hurricane's ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Hurricane is damage aura that follows the Druid as he moves. The best usage is to keep it active as often as possible to damage, slow, and disarm as many enemies as possible.
- Windswept gold mod + Combat Art Range +X% on items can make Hurricane cover the entire screen, hitting massive amounts of enemies.
- By taking the Bluster gold mod and getting the regeneration time down to 3.5 seconds or lower, the Druid can keep up Hurricane constantly.
Pros and Cons
Pros
- The disarming property of Hurricane removes weapons from enemy hands, so they fight barehanded. This is useful because many enemies have skills that boost their proficiency with their weapons, so when they are disarmed they lose the benefits of those skills. This not only lowers their damage but also their attack speed and chance to hit.
Cons
- No way to reduce the 5.5 second cooldown.
- Disarming property is only useful against enemies who use weapons.
Gallery
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