Difference between revisions of "Sacred 2:Cyclone Armor"
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|http://www.sacredwiki.org/images/4/47/Cyclone_armor.png | |http://www.sacredwiki.org/images/4/47/Cyclone_armor.png | ||
|http://www.sacredwiki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | Allows the [[Sacred 2:Druid|Druid]] to sheath himself in a swirling mass of charged particles that improves his defense, provides a chance to block spells, and absorbs damage from fire, | + | Allows the [[Sacred 2:Druid|Druid]] to sheath himself in a swirling mass of charged particles that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. |
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ||
− | * Total [[Sacred 2:Armor|Armor Resistance]] bonus: 145 (60 + 30 per CA level [[Sacred 2:Fire|Fire]], 60 + 30 per CA level [[Sacred 2:Ice| | + | * Total [[Sacred 2:Armor|Armor Resistance]] bonus: 145 (60 + 30 per CA level [[Sacred 2:Fire|Fire]], 60 + 30 per CA level [[Sacred 2:Ice|Cold]], 25 + 15 per CA level [[Sacred 2:Physical|Physical]]) |
* [[Sacred 2:Defense Value X%|Defense Rating:]]: 15% + 3% per level | * [[Sacred 2:Defense Value X%|Defense Rating:]]: 15% + 3% per level | ||
− | * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: | + | * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 45.7% |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level. | * '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level. | ||
− | * '''Fend''' - | + | * '''Fend''' - Further increases defense rating by 7.5% + 1.5% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Melt''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|ice damage mitigation]] per level. | * '''Melt''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|ice damage mitigation]] per level. | ||
− | * '''Ward''' - Increases the chance to block spells by | + | * '''Ward''' - Increases the chance to block spells by 15%. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Expert''' - | + | * '''Expert''' - Decreases the regeneration penalty of Cyclone Armor by 25%. |
− | * '''Vim''' - | + | * '''Vim''' - Decreases the impact and duration of [[Sacred 2:Detrimental magic effects|detrimental magic effects]] by 30% + 0.3% per level. |
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== Usage Strategies == | == Usage Strategies == | ||
* This buff gives good protection against fire and ice damage, but will gain outstanding protection against these damage types with '''Quench''' and '''Melt''' mods. | * This buff gives good protection against fire and ice damage, but will gain outstanding protection against these damage types with '''Quench''' and '''Melt''' mods. | ||
+ | |||
+ | * The chance to block spells is subject to diminishing returns but can still reach upwards of 80% if the '''Ward''' mod is taken. | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 17:02, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves the armor resistances, improves casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves the regeneration time penalty
- Armor Lore - will indirectly increase the armor resistance bonuses by a percentage (after they are added to the player's other sources of armor).
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- This buff gives good protection against fire and ice damage, but will gain outstanding protection against these damage types with Quench and Melt mods.
- The chance to block spells is subject to diminishing returns but can still reach upwards of 80% if the Ward mod is taken.
Pros and Cons
Pros
- Good resistance against three damage types.
- High chance to block spells and detrimental magic effects (improved even more with Ward and Vim mods).
- Regen penalty can be reduced with Expert mod.
Cons
- ...
Gallery
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