Difference between revisions of "Sacred 2:Strafe"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]] | * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]] | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level |
* Projectiles: 2 | * Projectiles: 2 | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds |
Latest revision as of 21:08, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Strafe/Impale hit harder, also allows modification points.
- Huntress Talents Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - directly improves regeneration time
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Strafe: Weaken and Open Wounds
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves and wands
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
- Volley would only be useful for ranged Amazons, as it will not affect melee weapons.
- Trail would only be especially useful for a bow-using Amazon, because other ranged weapons hit almost instantly.
Pros and Cons
Pros
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Cons
- ...
Impale
When using a melee weapon, this combat art changes behavior from a multi-hit attack to one that delivers a single hard hit (Impale). The CA name and icon do not actually change, however.
Impale
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Gallery
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