Sacred 2:Skills

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Revision as of 18:16, 13 October 2008 by Gogoblender (talk | contribs)
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Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.

lvl 2: 1 new skill

lvl 3: 1 new weapon + Combat Art slot

lvl 5: 1 new skill, + 1 skill / Attribute point

lvl 8: 1 new skill

lvl 11: 1 new weapon + Combat Art slot

lvl 12: 1 new skill + 1 skill / attribute point

lvl 18: 1 new skill

lvl 21: 1 new weapon + Combat Art slot

lvl 25: 1 new skill, + 1 skill / attribute point

lvl 35: 1 new skill

lvl 50: 1 new skill - *not confirmed yet*

lvl 60: 1 new skill - *not confirmed yet*

Skills that provide identical bonuses do not stack with each other. Instead, the game will use the highest listed bonus offered between the two. For example, if the player choose to put five points into Dual Wield and five points into Speed Lore, both can possibly accord a higher attack speed, however, the game will only use the higher of the two, which in this case would be Dual Wield.

Combat Art Skills:
Concentration Gives an additional buff slot & improves regeneration for all Combat Arts
Exalted Warrior Focus Improves regeneration and raises max Combat Art level for this aspect
Celestial Magic Lore Increases damage, critical chance and cast speed for this aspect
Revered Technology Lore Increases damage, critical chance & cast speed for this aspect
Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
Celestial Magic Focus Improves regeneration and raises max Combat Art level for this aspect
Revered Technology Focus Improves regeneration and raises max Combat Art level for this aspect


Offensive skills:
Ranged Weapons Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Sword Weapons Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Pole Arms Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore Increases damage with all weapons
Dual wield Allows you to wield two single-handed weapons
Speed Lore Increases attack speed and run speed
Damage Lore Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters


Defensive Skills:
Shield Lore
Armour Lore Improves your resists and increases maximum item level without penalties
Warding Energy Increases shield energy
Combat Reflexes Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution Increases health and health regeneration
Spell Resistance Increases your resistance to spells
Toughness Improves your resists and provides minimal % damage mitigation
Pacifism Reduces damage taken in PvP (all possible ramifications still unknown)


General skills:
Riding Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
Enhanced Perception Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
Divine Devotion Improves regeneration of god-spell
Alchemy Allows player to use certain consumables
Bargaining Much like Trading in original Sacred, improves what merchants have to offer.