|
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)
|
Aspect
- Mentalism
|
Innate Abilities (Lvl 1)
- Does 100% Magic Damage : 21-21.
- Magic Damage Over Time : 5.1/s
|
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
|
- Confusion - Target attacks more slowly.
- Blind - Decreases target's hit value.
|
Silver
|
- Impact - Increased damage from the nova.
- Zone - Increases nova's area of effect.
|
Gold
|
- Afterglow - Magical burn get's stronger (increased DoT).
- Experience - Lower's the costs for the combat art (reduced regen timme IIRC).
|
Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves damage, critical chance and casting speed
- Mentalism Focus - improves regeneration time and maximum combat art levels
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage
- Intelligence - directly improves combat art damage
- Stamina reduces regeneration time as usual.
Usage Strategies
Combo Recommendations
A combo of energy blaze followed by eternal fire modded in right way
is extremeley useful for dealing with mobs close together at a distance.
Pros
Cons
Stats Chart
|
PICTURE HERE
|