Sacred 2:Detrimental magic effects

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The Detrimental Magic Effects (DME's) primarily include the five Secondary Damage Effects. They also include effects like Root and most of the De-buffs (but not all).

  • Root - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a stun effect in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is not a constant value and depends on CA's level and modifications.
  • De-buff - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted)

All DME types have their own mechanics, see corresponding sections for further explanation.


Availability of Detrimental magic effects -X% as Item Modifier

The "-X%" refers to the amount of time rooted as well as the damage/duration of the various elemental Secondary Damage Effects.

This modifier is available on the following unique items as a yellow modifier (that requires no skill):

This modifier is available on the following unique jewelry as a yellow modifier (that requires no skill):

This modifier is available on the following Set Items as a yellow modifier (that requires no skill):


See Also